Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
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70 changed files with 2062 additions and 1311 deletions
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@ -253,8 +253,9 @@ enum{
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PERMUTATION_LOWER = 8,
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PERMUTATION_UPPER = 16,
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PERMUTATION_OFFSET = 32,
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PERMUTATION_SKELETAL = 64,
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PERMUTATIONS = 64
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PERMUTATIONS = 128
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};
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typedef struct {
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@ -268,6 +269,8 @@ typedef struct {
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SP_ATTR_NORMALS,
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SP_ATTR_SNORMALS,
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SP_ATTR_TNORMALS,
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SP_ATTR_BONENUMS, /*skeletal only*/
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SP_ATTR_BONEWEIGHTS, /*skeletal only*/
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SP_FIRSTUNIFORM, //never set
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@ -281,6 +284,7 @@ typedef struct {
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SP_E_L_MUL,
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SP_E_L_AMBIENT,
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SP_ENTBONEMATRICIES,
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SP_EYEPOS,
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SP_ENTMATRIX,
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SP_VIEWMATRIX,
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@ -405,7 +409,7 @@ shader_t *R_RegisterShader (char *name, const char *shaderscript);
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shader_t *R_RegisterShader_Lightmap (char *name);
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shader_t *R_RegisterShader_Vertex (char *name);
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shader_t *R_RegisterShader_Flare (char *name);
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shader_t *R_RegisterSkin (char *name);
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shader_t *R_RegisterSkin (char *shadername, char *modname);
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shader_t *R_RegisterCustom (char *name, shader_gen_t *defaultgen, const void *args);
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void R_BuildDefaultTexnums(texnums_t *tn, shader_t *shader);
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