Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2011-07-30 14:14:56 +00:00
parent 4dba0e3f28
commit 729d6181c2
70 changed files with 2062 additions and 1311 deletions

View file

@ -253,8 +253,9 @@ enum{
PERMUTATION_LOWER = 8,
PERMUTATION_UPPER = 16,
PERMUTATION_OFFSET = 32,
PERMUTATION_SKELETAL = 64,
PERMUTATIONS = 64
PERMUTATIONS = 128
};
typedef struct {
@ -268,6 +269,8 @@ typedef struct {
SP_ATTR_NORMALS,
SP_ATTR_SNORMALS,
SP_ATTR_TNORMALS,
SP_ATTR_BONENUMS, /*skeletal only*/
SP_ATTR_BONEWEIGHTS, /*skeletal only*/
SP_FIRSTUNIFORM, //never set
@ -281,6 +284,7 @@ typedef struct {
SP_E_L_MUL,
SP_E_L_AMBIENT,
SP_ENTBONEMATRICIES,
SP_EYEPOS,
SP_ENTMATRIX,
SP_VIEWMATRIX,
@ -405,7 +409,7 @@ shader_t *R_RegisterShader (char *name, const char *shaderscript);
shader_t *R_RegisterShader_Lightmap (char *name);
shader_t *R_RegisterShader_Vertex (char *name);
shader_t *R_RegisterShader_Flare (char *name);
shader_t *R_RegisterSkin (char *name);
shader_t *R_RegisterSkin (char *shadername, char *modname);
shader_t *R_RegisterCustom (char *name, shader_gen_t *defaultgen, const void *args);
void R_BuildDefaultTexnums(texnums_t *tn, shader_t *shader);