Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
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70 changed files with 2062 additions and 1311 deletions
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@ -98,7 +98,7 @@ typedef void (APIENTRYP FTEPFNGLDISABLEVERTEXATTRIBARRAY) (GLuint index);
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typedef GLint (APIENTRYP FTEPFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
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typedef void (APIENTRYP FTEPFNGLGETVERTEXATTRIBIV) (GLuint index, GLenum pname, GLint *params);
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typedef void (APIENTRYP FTEPFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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typedef void (APIENTRYP FTEPFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, GLfloat *value);
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typedef void (APIENTRYP FTEPFNGLUNIFORMMATRIXPROC) (GLint location, GLsizei count, GLboolean transpose, GLfloat *value);
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typedef void (APIENTRYP FTEPFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, GLfloat *value);
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typedef void (APIENTRYP FTEPFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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typedef void (APIENTRYP FTEPFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, GLfloat *value);
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@ -332,10 +332,9 @@ void R_DrawHLModel(entity_t *curent);
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//
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// gl_rlight.c
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//
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#ifdef GLQUAKE
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void GLR_MarkLights (dlight_t *light, int bit, mnode_t *node);
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void GLR_MarkQ2Lights (dlight_t *light, int bit, mnode_t *node);
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void GLR_RenderDlights (void);
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#ifdef GLQUAKE
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void GLR_MarkQ2Lights (dlight_t *light, int bit, mnode_t *node);
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void R_InitFlashblends (void);
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int GLR_LightPoint (vec3_t p);
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#endif
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@ -781,7 +780,9 @@ extern FTEPFNGLGETVERTEXATTRIBIV qglGetVertexAttribiv;
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extern FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
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extern FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
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extern FTEPFNGLGETUNIFORMLOCATIONARBPROC qglGetUniformLocationARB;
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extern FTEPFNGLUNIFORMMATRIX4FVARBPROC qglUniformMatrix4fvARB;
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extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4fvARB;
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extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4x3fv;
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extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix3x4fv;
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extern FTEPFNGLUNIFORM4FARBPROC qglUniform4fARB;
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extern FTEPFNGLUNIFORM4FVARBPROC qglUniform4fvARB;
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extern FTEPFNGLUNIFORM3FARBPROC qglUniform3fARB;
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