Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2011-07-30 14:14:56 +00:00
parent 4dba0e3f28
commit 729d6181c2
70 changed files with 2062 additions and 1311 deletions

View file

@ -98,7 +98,7 @@ typedef void (APIENTRYP FTEPFNGLDISABLEVERTEXATTRIBARRAY) (GLuint index);
typedef GLint (APIENTRYP FTEPFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
typedef void (APIENTRYP FTEPFNGLGETVERTEXATTRIBIV) (GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRYP FTEPFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (APIENTRYP FTEPFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, GLfloat *value);
typedef void (APIENTRYP FTEPFNGLUNIFORMMATRIXPROC) (GLint location, GLsizei count, GLboolean transpose, GLfloat *value);
typedef void (APIENTRYP FTEPFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, GLfloat *value);
typedef void (APIENTRYP FTEPFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (APIENTRYP FTEPFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, GLfloat *value);
@ -332,10 +332,9 @@ void R_DrawHLModel(entity_t *curent);
//
// gl_rlight.c
//
#ifdef GLQUAKE
void GLR_MarkLights (dlight_t *light, int bit, mnode_t *node);
void GLR_MarkQ2Lights (dlight_t *light, int bit, mnode_t *node);
void GLR_RenderDlights (void);
#ifdef GLQUAKE
void GLR_MarkQ2Lights (dlight_t *light, int bit, mnode_t *node);
void R_InitFlashblends (void);
int GLR_LightPoint (vec3_t p);
#endif
@ -781,7 +780,9 @@ extern FTEPFNGLGETVERTEXATTRIBIV qglGetVertexAttribiv;
extern FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
extern FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
extern FTEPFNGLGETUNIFORMLOCATIONARBPROC qglGetUniformLocationARB;
extern FTEPFNGLUNIFORMMATRIX4FVARBPROC qglUniformMatrix4fvARB;
extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4fvARB;
extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4x3fv;
extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix3x4fv;
extern FTEPFNGLUNIFORM4FARBPROC qglUniform4fARB;
extern FTEPFNGLUNIFORM4FVARBPROC qglUniform4fvARB;
extern FTEPFNGLUNIFORM3FARBPROC qglUniform3fARB;