Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
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70 changed files with 2062 additions and 1311 deletions
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@ -247,13 +247,6 @@ R_Init
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*/
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void GLR_ReInit (void)
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{
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#if 0
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extern int gl_bumpmappingpossible;
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if (gl_bumpmappingpossible)
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GenerateNormalisationCubeMap();
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else
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normalisationCubeMap = 0;
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#endif
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netgraphtexture = GL_AllocNewTexture(0, 0);
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R_InitBloomTextures();
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@ -717,9 +710,8 @@ static void R_ImportRTLights(char *entlump)
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VectorCopy(color, dl->color);
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dl->flags = 0;
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dl->flags |= LFLAG_REALTIMEMODE;
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dl->flags |= (pflags & PFLAGS_CORONA)?LFLAG_ALLOW_FLASH:0;
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dl->flags |= (pflags & PFLAGS_CORONA)?LFLAG_FLASHBLEND:0;
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dl->flags |= (pflags & PFLAGS_NOSHADOW)?LFLAG_NOSHADOWS:0;
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dl->flags |= LFLAG_ALLOW_PPL;
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dl->style = style+1;
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//FIXME: cubemaps if skin >= 16
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@ -833,7 +825,7 @@ static void R_LoadRTLights(void)
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dl->radius = radius;
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VectorCopy(rgb, dl->color);
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dl->die = 0;
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dl->flags = flags|LFLAG_ALLOW_PPL;
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dl->flags = flags;
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/*if (*cubename)
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{
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dl->fov = 90;
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