Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
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70 changed files with 2062 additions and 1311 deletions
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@ -47,6 +47,8 @@ typedef enum {
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SHADER_SORT_COUNT
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} shadersort_t;
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#define MAX_BONES 128
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typedef struct mesh_s
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{
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int numvertexes;
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@ -73,6 +75,10 @@ typedef struct mesh_s
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vec3_t *trnormals;
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qboolean istrifan; /*if its a fan/poly/single quad (permits optimisations)*/
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float *bones;
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int numbones;
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byte_vec4_t *bonenums;
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vec4_t *boneweights;
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} mesh_t;
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extern mesh_t nullmesh;
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@ -235,6 +241,16 @@ typedef struct vbo_s
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int vbocolours;
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vec4_t *colours4f;
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byte_vec4_t *colours4ub;
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int vbobonenums;
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byte_vec4_t *bonenums;
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int vboboneweights;
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vec4_t *boneweights;
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int vbobones;
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float *bones;
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int numbones;
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} vbo_t;
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void GL_SelectVBO(int vbo);
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void GL_SelectEBO(int vbo);
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