Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -444,7 +444,7 @@ qboolean Q1BSP_Trace(model_t *model, int forcehullnum, int frame, vec3_t axis[3]
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{
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vec3_t iaxis[3];
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vec3_t norm;
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Matrix3_Invert_Simple((void *)axis, iaxis);
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Matrix3x3_RM_Invert_Simple((void *)axis, iaxis);
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VectorCopy(trace->plane.normal, norm);
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trace->plane.normal[0] = DotProduct(norm, iaxis[0]);
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trace->plane.normal[1] = DotProduct(norm, iaxis[1]);
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