Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2011-07-30 14:14:56 +00:00
parent 4dba0e3f28
commit 729d6181c2
70 changed files with 2062 additions and 1311 deletions

View file

@ -310,8 +310,8 @@ static qboolean D3_PolyBounds(vec_t result[4], int count, vec4_t *vlist)
result[3] = -10000;
for (i = 0; i < count; i++)
{
Matrix4_Transform4(r_refdef.m_view, vlist[i], tempv);
Matrix4_Transform4(r_refdef.m_projection, tempv, v);
Matrix4x4_CM_Transform4(r_refdef.m_view, vlist[i], tempv);
Matrix4x4_CM_Transform4(r_refdef.m_projection, tempv, v);
v[0] /= v[3];
v[1] /= v[3];