Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -582,7 +582,7 @@ void VQ3_RenderView(const q3refdef_t *ref)
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{
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dlight_t *dl;
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dl = CL_NewDlightRGB(0, ref->vieworg, 300, r_torch.ival, 0.05, 0.05, 0.02);
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dl->flags |= LFLAG_SHADOWMAP|LFLAG_ALLOW_FLASH;
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dl->flags |= LFLAG_SHADOWMAP|LFLAG_FLASHBLEND;
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dl->fov = 60;
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VectorCopy(ref->viewaxis[0], dl->axis[0]);
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VectorCopy(ref->viewaxis[1], dl->axis[1]);
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