Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1024,7 +1024,7 @@ void SCR_CrosshairPosition(int pnum, int *x, int *y)
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adj+=v_viewheight.value;
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start[2]+=adj;
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Matrix4_Project(tr.endpos, end, cl.simangles[pnum], start, r_refdef.fov_x, r_refdef.fov_y);
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Matrix4x4_CM_Project(tr.endpos, end, cl.simangles[pnum], start, r_refdef.fov_x, r_refdef.fov_y);
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*x = rect.x+rect.width*end[0];
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*y = rect.y+rect.height*(1-end[1]);
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return;
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