add hud_miniscores_show cvar to hide the mini deathmatch overlay
fix some issues with ezhud. ownfrags, text alphas, RGB player colours. tweak gamecontroller input a little, to make axis slightly more usable. fix issue with menuqc/csqc not being able to query binds reliably. fix csqc gravitydir. bump r_particle_tracelimit so that its no longer a limitation by default. tweak fog to allow far-clip-plane culling on entities (but still not on world, due to issues with glClear). fix performance issue with q1bspx BRUSHLIST lump. fix mvd recording bug. fix limitation that becomes apparent on maps with lots of ents visible at once. will now use more bandwidth in such cases, however. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4994 fc73d0e0-1445-4013-8a0c-d673dee63da5
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60 changed files with 1342 additions and 407 deletions
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@ -407,6 +407,7 @@ typedef struct client_s
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int challenge;
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int userid; // identifying number
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char userinfo[EXTENDED_INFO_STRING]; // infostring
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char *transfer;
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usercmd_t lastcmd; // for filling in big drops and partial predictions
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double localtime; // of last message
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@ -1057,6 +1058,12 @@ void SV_FixupName(char *in, char *out, unsigned int outlen);
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//cluster stuff
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typedef struct pubsubserver_s
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{
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struct
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{
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void (*InstructSlave)(struct pubsubserver_s *ps, sizebuf_t *cmd); //send to
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int (*SubServerRead)(struct pubsubserver_s *ps); //read from. fills up net_message
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} funcs;
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struct pubsubserver_s *next;
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unsigned int id;
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char name[64];
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@ -1073,8 +1080,6 @@ void SSV_ReadFromControlServer(void);
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void SSV_SavePlayerStats(client_t *cl, int reason); //initial, periodic (in case of node crashes), part
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void SSV_RequestShutdown(void); //asks the cluster to not send us new players
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void Sys_InstructSlave(pubsubserver_t *s, sizebuf_t *cmd);
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int Sys_SubServerRead(pubsubserver_t *s); //1: yes. 0: no. -1: error
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pubsubserver_t *Sys_ForkServer(void);
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#define SSV_IsSubServer() isClusterSlave
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