add hud_miniscores_show cvar to hide the mini deathmatch overlay

fix some issues with ezhud. ownfrags, text alphas, RGB player colours.
tweak gamecontroller input a little, to make axis slightly more usable.
fix issue with menuqc/csqc not being able to query binds reliably.
fix csqc gravitydir.
bump r_particle_tracelimit so that its no longer a limitation by default.
tweak fog to allow far-clip-plane culling on entities (but still not on world, due to issues with glClear).
fix performance issue with q1bspx BRUSHLIST lump.
fix mvd recording bug.
fix limitation that becomes apparent on maps with lots of ents visible at once. will now use more bandwidth in such cases, however.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4994 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2015-11-18 07:37:39 +00:00
parent e03a8d9d41
commit 71319a8852
60 changed files with 1342 additions and 407 deletions

View file

@ -350,7 +350,7 @@ void SV_Loadgame_Legacy(char *filename, vfsfile_t *f, int version)
void SV_LegacySavegame_f (void)
{
int len;
size_t len;
char *s = NULL;
client_t *cl;
int clnum;
@ -550,7 +550,8 @@ qboolean SV_LoadLevelCache(char *savename, char *level, char *startspot, qboolea
char mapname[MAX_QPATH];
float time;
char str[32768];
int i,j;
int i;
size_t j;
edict_t *ent;
int version;
@ -848,7 +849,7 @@ qboolean SV_LoadLevelCache(char *savename, char *level, char *startspot, qboolea
void SV_SaveLevelCache(char *savedir, qboolean dontharmgame)
{
int len;
size_t len;
char *s;
client_t *cl;
int clnum;