added gl_smoothcrosshair, defaults to 1, 0 = don't smooth, 1 = old behavior (smooth on crosshairsize > 16 or using image)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2212 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 17 additions and 15 deletions
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@ -110,6 +110,7 @@ cvar_t gl_font = SCVARF("gl_font", "", CVAR_RENDERERCALLBACK);
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//gl blends. Set this to 1 to stop the outside of your conchars from being visible
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cvar_t gl_fontedgeclamp = SCVAR("gl_fontedgeclamp", "0");
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cvar_t gl_smoothfont = SCVAR("gl_smoothfont", "1");
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cvar_t gl_smoothcrosshair = SCVAR("gl_smoothcrosshair", "1");
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#endif
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cvar_t gl_motionblur = SCVARF("gl_motionblur", "0", CVAR_ARCHIVE);
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cvar_t gl_motionblurscale = SCVAR("gl_motionblurscale", "1");
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@ -318,6 +319,7 @@ void GLRenderer_Init(void)
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Cvar_Register (&gl_font, GRAPHICALNICETIES);
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Cvar_Register (&gl_conback, GRAPHICALNICETIES);
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Cvar_Register (&gl_smoothfont, GRAPHICALNICETIES);
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Cvar_Register (&gl_smoothcrosshair, GRAPHICALNICETIES);
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Cvar_Register (&gl_bump, GRAPHICALNICETIES);
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Cvar_Register (&r_shadow_glsl_offsetmapping, GRAPHICALNICETIES);
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