Trying to make voicechat controls more usable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3660 fc73d0e0-1445-4013-8a0c-d673dee63da5
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5 changed files with 78 additions and 34 deletions
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@ -44,17 +44,17 @@ cvar_t sv_spectalk = SCVAR("sv_spectalk", "1");
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cvar_t sv_mapcheck = SCVAR("sv_mapcheck", "1");
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cvar_t sv_antilag = SCVARF("sv_antilag", "0", CVAR_SERVERINFO);
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cvar_t sv_antilag_frac = SCVARF("sv_antilag_frac", "1", CVAR_SERVERINFO);
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cvar_t sv_cheatpc = SCVAR("sv_cheatpc", "125");
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cvar_t sv_cheatspeedchecktime = SCVAR("sv_cheatspeedchecktime", "30");
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cvar_t sv_playermodelchecks = SCVAR("sv_playermodelchecks", "1");
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cvar_t sv_antilag = CVARFD("sv_antilag", "0", CVAR_SERVERINFO, "Attempt to backdate impacts to compensate for lag.");
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cvar_t sv_antilag_frac = CVARF("sv_antilag_frac", "1", CVAR_SERVERINFO);
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cvar_t sv_cheatpc = CVAR("sv_cheatpc", "125");
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cvar_t sv_cheatspeedchecktime = CVAR("sv_cheatspeedchecktime", "30");
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cvar_t sv_playermodelchecks = CVAR("sv_playermodelchecks", "1");
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cvar_t sv_cmdlikercon = SCVAR("sv_cmdlikercon", "0"); //set to 1 to allow a password of username:password instead of the correct rcon password.
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cvar_t cmd_allowaccess = SCVAR("cmd_allowaccess", "0"); //set to 1 to allow cmd to execute console commands on the server.
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cvar_t cmd_gamecodelevel = SCVAR("cmd_gamecodelevel", "50"); //execution level which gamecode is told about (for unrecognised commands)
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cvar_t sv_nomsec = SCVAR("sv_nomsec", "0");
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cvar_t sv_nomsec = CVARD("sv_nomsec", "0", "Ignore client msec times, runs using NQ physics instead.");
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cvar_t sv_edgefriction = CVARAF("sv_edgefriction", "2",
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"edgefriction", 0);
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@ -88,14 +88,15 @@ extern cvar_t pm_walljump;
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cvar_t sv_pushplayers = SCVAR("sv_pushplayers", "0");
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//yes, realip cvars need to be fully initialised or realip will be disabled
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cvar_t sv_getrealip = SCVAR("sv_getrealip", "0");
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cvar_t sv_getrealip = CVARD("sv_getrealip", "0", "Attempt to obtain a more reliable IP for clients, rather than just their proxy.");
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cvar_t sv_realip_kick = SCVAR("sv_realip_kick", "0");
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cvar_t sv_realiphostname_ipv4 = SCVAR("sv_realiphostname_ipv4", "");
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cvar_t sv_realiphostname_ipv6 = SCVAR("sv_realiphostname_ipv6", "");
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cvar_t sv_realip_timeout = SCVAR("sv_realip_timeout", "10");
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#ifdef VOICECHAT
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cvar_t sv_voip = CVAR("sv_voip", "1");
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cvar_t sv_voip = CVARD("sv_voip", "1", "Enable reception of voice packets.");
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cvar_t sv_voip_echo = CVARD("sv_voip_echo", "0", "Echo voice packets back to their sender, a debug/test setting.");
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#endif
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char sv_votinggroup[] = "server voting";
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@ -2134,8 +2135,8 @@ void SV_VoiceReadPacket(void)
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ring->receiver[j] = 0;
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for (j = 0, cl = svs.clients; j < sv.allocated_client_slots; j++, cl++)
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{
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// if (cl == host_client)
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// continue;
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if (cl == host_client && !sv_voip_echo.ival)
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continue;
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if (cl->state != cs_spawned && cl->state != cs_connected)
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continue;
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@ -2208,16 +2209,17 @@ void SV_VoiceSendPacket(client_t *client, sizebuf_t *buf)
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if (client->download)
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send = false;
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client->voice_read++;
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if (send)
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{
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if (buf->maxsize - buf->cursize < ring->datalen+5)
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break;
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MSG_WriteByte(buf, svcfte_voicechat);
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MSG_WriteByte(buf, ring->sender);
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MSG_WriteByte(buf, ring->seq);
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MSG_WriteShort(buf, ring->datalen);
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SZ_Write(buf, ring->data, ring->datalen);
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}
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client->voice_read++;
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}
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}
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@ -6364,6 +6366,7 @@ void SV_UserInit (void)
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{
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#ifdef VOICECHAT
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Cvar_Register (&sv_voip, cvargroup_serverpermissions);
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Cvar_Register (&sv_voip_echo, cvargroup_serverpermissions);
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#endif
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#ifdef SERVERONLY
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Cvar_Register (&cl_rollspeed, "Prediction stuff");
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