added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
Also added trace_endcontents and trace_surfaceflags. File system (still too selectivly) reads gz files. Fixed a buffer overflow in the http client. Made server downloads decompress zipped files to a temporary file. This should make it download them faster. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1943 fc73d0e0-1445-4013-8a0c-d673dee63da5
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57 changed files with 931 additions and 658 deletions
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@ -33,37 +33,37 @@ edict_t *sv_player;
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usercmd_t cmd;
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#ifdef SERVERONLY
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cvar_t cl_rollspeed = {"cl_rollspeed", "200"};
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cvar_t cl_rollangle = {"cl_rollangle", "2.0"};
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cvar_t cl_rollspeed = SCVAR("cl_rollspeed", "200");
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cvar_t cl_rollangle = SCVAR("cl_rollangle", "2.0");
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#else
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extern cvar_t cl_rollspeed;
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extern cvar_t cl_rollangle;
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#endif
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cvar_t sv_spectalk = {"sv_spectalk", "1"};
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cvar_t sv_spectalk = SCVAR("sv_spectalk", "1");
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cvar_t sv_mapcheck = {"sv_mapcheck", "1"};
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cvar_t sv_mapcheck = SCVAR("sv_mapcheck", "1");
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cvar_t sv_cheatpc = {"sv_cheatpc", "125"};
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cvar_t sv_cheatspeedchecktime = {"sv_cheatspeedchecktime", "30"};
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cvar_t sv_playermodelchecks = {"sv_playermodelchecks", "1"};
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cvar_t sv_cheatpc = SCVAR("sv_cheatpc", "125");
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cvar_t sv_cheatspeedchecktime = SCVAR("sv_cheatspeedchecktime", "30");
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cvar_t sv_playermodelchecks = SCVAR("sv_playermodelchecks", "1");
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cvar_t sv_cmdlikercon = {"sv_cmdlikercon", "0"}; //set to 1 to allow a password of username:password instead of the correct rcon password.
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cvar_t cmd_allowaccess = {"cmd_allowaccess", "0"}; //set to 1 to allow cmd to execute console commands on the server.
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cvar_t cmd_gamecodelevel = {"cmd_gamecodelevel", "50"}; //execution level which gamecode is told about (for unrecognised commands)
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cvar_t sv_cmdlikercon = SCVAR("sv_cmdlikercon", "0"); //set to 1 to allow a password of username:password instead of the correct rcon password.
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cvar_t cmd_allowaccess = SCVAR("cmd_allowaccess", "0"); //set to 1 to allow cmd to execute console commands on the server.
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cvar_t cmd_gamecodelevel = SCVAR("cmd_gamecodelevel", "50"); //execution level which gamecode is told about (for unrecognised commands)
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cvar_t sv_nomsec = {"sv_nomsec", "0"};
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cvar_t sv_edgefriction = {"sv_edgefriction", "2"};
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cvar_t sv_nomsec = SCVAR("sv_nomsec", "0");
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cvar_t sv_edgefriction = SCVAR("sv_edgefriction", "2");
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cvar_t sv_brokenmovetypes = {"sv_brokenmovetypes", "0"};
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cvar_t sv_brokenmovetypes = SCVAR("sv_brokenmovetypes", "0");
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cvar_t sv_chatfilter = {"sv_chatfilter", "0"};
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cvar_t sv_chatfilter = SCVAR("sv_chatfilter", "0");
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cvar_t votelevel = {"votelevel", "0"};
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cvar_t voteminimum = {"voteminimum", "4"};
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cvar_t votepercent = {"votepercent", "-1"};
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cvar_t votetime = {"votetime", "10"};
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cvar_t votelevel = SCVAR("votelevel", "0");
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cvar_t voteminimum = SCVAR("voteminimum", "4");
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cvar_t votepercent = SCVAR("votepercent", "-1");
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cvar_t votetime = SCVAR("votetime", "10");
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cvar_t pr_allowbutton1 = {"pr_allowbutton1", "1", NULL, CVAR_LATCH};
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cvar_t pr_allowbutton1 = SCVARF("pr_allowbutton1", "1", CVAR_LATCH);
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extern cvar_t pm_bunnyspeedcap;
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@ -72,7 +72,7 @@ extern cvar_t pm_slidefix;
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extern cvar_t pm_slidyslopes;
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extern cvar_t pm_airstep;
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extern cvar_t pm_walljump;
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cvar_t sv_pushplayers = {"sv_pushplayers", "0"};
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cvar_t sv_pushplayers = SCVAR("sv_pushplayers", "0");
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char sv_votinggroup[] = "server voting";
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@ -1739,6 +1739,28 @@ void SV_BeginDownload_f(void)
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#ifdef PEXT_CHUNKEDDOWNLOADS
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if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS)
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{
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if (host_client->download->seekingisabadplan)
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{ //if seeking is a bad plan (for whatever reason - usually because of zip files)
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//create a temp file instead
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int i, len;
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char buffer[8192];
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vfsfile_t *tmp;
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tmp = FS_OpenTemp();
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for (i = 0; ; i+=len)
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{
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len = sizeof(buffer);
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if (len > host_client->downloadsize-i)
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len = host_client->downloadsize-i;
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if (len == 0)
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break;
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VFS_READ(host_client->download, buffer, len);
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VFS_WRITE(tmp, buffer, len);
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}
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VFS_CLOSE(host_client->download);
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host_client->download = tmp;
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}
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ClientReliableWrite_Begin (host_client, svc_download, 10+strlen(name));
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ClientReliableWrite_Long (host_client, -1);
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ClientReliableWrite_Long (host_client, host_client->downloadsize);
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