added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
Also added trace_endcontents and trace_surfaceflags. File system (still too selectivly) reads gz files. Fixed a buffer overflow in the http client. Made server downloads decompress zipped files to a temporary file. This should make it download them faster. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1943 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -122,20 +122,20 @@ extern cvar_t r_part_rain;
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extern cvar_t r_bloodstains;
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extern cvar_t gl_part_flame;
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cvar_t r_particlesdesc = {"r_particlesdesc", "spikeset", NULL, CVAR_LATCH|CVAR_SEMICHEAT};
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cvar_t r_particlesdesc = SCVARF("r_particlesdesc", "spikeset", CVAR_LATCH|CVAR_SEMICHEAT);
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cvar_t r_part_rain_quantity = {"r_part_rain_quantity", "1"};
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cvar_t r_part_rain_quantity = SCVAR("r_part_rain_quantity", "1");
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cvar_t r_rockettrail = {"r_rockettrail", "1", NULL, CVAR_SEMICHEAT};
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cvar_t r_grenadetrail = {"r_grenadetrail", "1", NULL, CVAR_SEMICHEAT};
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cvar_t r_rockettrail = SCVARF("r_rockettrail", "1", CVAR_SEMICHEAT);
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cvar_t r_grenadetrail = SCVARF("r_grenadetrail", "1", CVAR_SEMICHEAT);
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cvar_t r_particle_tracelimit = {"r_particle_tracelimit", "250"};
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cvar_t r_part_sparks = {"r_part_sparks", "1"};
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cvar_t r_part_sparks_trifan = {"r_part_sparks_trifan", "1"};
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cvar_t r_part_sparks_textured = {"r_part_sparks_textured", "1"};
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cvar_t r_part_beams = {"r_part_beams", "1"};
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cvar_t r_part_beams_textured = {"r_part_beams_textured", "1"};
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cvar_t r_part_contentswitch = {"r_part_contentswitch", "1"};
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cvar_t r_particle_tracelimit = SCVAR("r_particle_tracelimit", "250");
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cvar_t r_part_sparks = SCVAR("r_part_sparks", "1");
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cvar_t r_part_sparks_trifan = SCVAR("r_part_sparks_trifan", "1");
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cvar_t r_part_sparks_textured = SCVAR("r_part_sparks_textured", "1");
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cvar_t r_part_beams = SCVAR("r_part_beams", "1");
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cvar_t r_part_beams_textured = SCVAR("r_part_beams_textured", "1");
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cvar_t r_part_contentswitch = SCVAR("r_part_contentswitch", "1");
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static float particletime;
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