Fix player skins with software banding.
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@ -1127,7 +1127,7 @@ static shader_t *GL_ChooseSkin(galiasinfo_t *inf, model_t *model, int surfnum, e
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cm->texnum.paletted = R_LoadTexture(va("paletted$%x$%x$%i$%i$%i$%s", tc, bc, cm->skinnum, subframe, pc, cm->name),
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scaled_width, scaled_height, PTI_P8, pixels8, IF_NEAREST|IF_NOMIPMAP);
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scaled_width, scaled_height, PTI_P8, pixels8, IF_PALETTIZE|IF_NEAREST|IF_NOMIPMAP);
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}
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