removed separate trigger/solid links.
some q3 fixes. q2 will autosave on map changes, like q2 normally does. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -936,6 +936,7 @@ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qb
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void SV_SaveSpawnparms (qboolean);
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void SV_SaveLevelCache(char *savename, qboolean dontharmgame);
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void SV_Savegame (char *savename);
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qboolean SV_LoadLevelCache(char *savename, char *level, char *startspot, qboolean ignoreplayers);
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void SV_Physics_Client (edict_t *ent, int num);
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