removed separate trigger/solid links.

some q3 fixes.
q2 will autosave on map changes, like q2 normally does.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2011-06-29 18:39:11 +00:00
parent a18e83d843
commit 61e4aa96b3
54 changed files with 1346 additions and 1000 deletions

View file

@ -936,6 +936,7 @@ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qb
void SV_SaveSpawnparms (qboolean);
void SV_SaveLevelCache(char *savename, qboolean dontharmgame);
void SV_Savegame (char *savename);
qboolean SV_LoadLevelCache(char *savename, char *level, char *startspot, qboolean ignoreplayers);
void SV_Physics_Client (edict_t *ent, int num);