removed separate trigger/solid links.

some q3 fixes.
q2 will autosave on map changes, like q2 normally does.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2011-06-29 18:39:11 +00:00
parent a18e83d843
commit 61e4aa96b3
54 changed files with 1346 additions and 1000 deletions

View file

@ -115,7 +115,7 @@ void _VectorCopy (vec3_t in, vec3_t out);
void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out);
void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs);
float anglemod (float a);
void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
void QDECL AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
void VectorAngles (float *forward, float *up, float *angles); //up may be NULL
void VARGS BOPS_Error (void);
int VARGS BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
@ -173,8 +173,8 @@ void RotateLightVector(const vec3_t *axis, const vec3_t origin, const vec3_t li
int VectorCompare (const vec3_t v1, const vec3_t v2);
void VectorInverse (vec3_t v);
void _VectorMA (const vec3_t veca, const float scale, const vec3_t vecb, vec3_t vecc);
float VectorNormalize (vec3_t v); // returns vector length
vec_t VectorNormalize2 (const vec3_t v, vec3_t out);
float QDECL VectorNormalize (vec3_t v); // returns vector length
vec_t QDECL VectorNormalize2 (const vec3_t v, vec3_t out);
void VectorNormalizeFast(vec3_t v);
void VectorTransform (const vec3_t in1, const matrix3x4 in2, vec3_t out);
void VectorVectors (const vec3_t forward, vec3_t right, vec3_t up);