removed separate trigger/solid links.
some q3 fixes. q2 will autosave on map changes, like q2 normally does. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -150,9 +150,9 @@ void M_Menu_SinglePlayer_f (void)
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MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_game");
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menu->selecteditem = (menuoption_t*)
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MC_AddConsoleCommand (menu, 64, 40, "Easy", "skill 0;deathmatch 0; coop 0;newgame\n");
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MC_AddConsoleCommand (menu, 64, 48, "Medium", "skill 1;deathmatch 0; coop 0;newgame\n");
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MC_AddConsoleCommand (menu, 64, 56, "Hard", "skill 2;deathmatch 0; coop 0;newgame\n");
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MC_AddConsoleCommand (menu, 64, 40, "Easy", "closemenu; skill 0;deathmatch 0; coop 0;newgame\n");
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MC_AddConsoleCommand (menu, 64, 48, "Medium", "closemenu; skill 1;deathmatch 0; coop 0;newgame\n");
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MC_AddConsoleCommand (menu, 64, 56, "Hard", "closemenu; skill 2;deathmatch 0; coop 0;newgame\n");
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MC_AddConsoleCommand (menu, 64, 72, "Load Game", "menu_load\n");
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MC_AddConsoleCommand (menu, 64, 80, "Save Game", "menu_save\n");
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