broadcast lava splashes. big effects that need proper pvs. gets culled to easily by being underlava.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4263 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1023,10 +1023,14 @@ void NPP_NQWriteByte(int dest, qbyte data) //replacement write func (nq to qw)
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multicasttype=MULTICAST_PHS_R;
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multicasttype=MULTICAST_PHS_R;
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protocollen = destprim->coordsize*3+sizeof(qbyte)*2;
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protocollen = destprim->coordsize*3+sizeof(qbyte)*2;
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break;
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break;
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case TE_LAVASPLASH:
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multicastpos=2;
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multicasttype=MULTICAST_ALL;
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protocollen = destprim->coordsize*3+sizeof(qbyte)*2;
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break;
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case TE_TAREXPLOSION:
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case TE_TAREXPLOSION:
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case TE_WIZSPIKE:
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case TE_WIZSPIKE:
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case TE_KNIGHTSPIKE:
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case TE_KNIGHTSPIKE:
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case TE_LAVASPLASH:
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case TE_TELEPORT:
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case TE_TELEPORT:
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multicastpos=2;
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multicastpos=2;
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multicasttype=MULTICAST_PVS;
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multicasttype=MULTICAST_PVS;
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