Small stuph.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@297 fc73d0e0-1445-4013-8a0c-d673dee63da5
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31 changed files with 884 additions and 528 deletions
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@ -36,9 +36,6 @@ void S_StopAllSoundsC(void);
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void S_UpdateCard(soundcardinfo_t *sc, vec3_t origin, vec3_t forward, vec3_t right, vec3_t up);
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// QuakeWorld hack...
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#define viewentity playernum[0]+1
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// =======================================================================
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// Internal sound data & structures
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// =======================================================================
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@ -83,6 +80,7 @@ cvar_t ambient_fade = {"ambient_fade", "100"};
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cvar_t snd_noextraupdate = {"snd_noextraupdate", "0"};
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cvar_t snd_show = {"snd_show", "0"};
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cvar_t snd_khz = {"snd_khz", "11"};
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cvar_t snd_inactive = {"snd_inactive", "0"}; //set if you want sound even when tabbed out.
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cvar_t _snd_mixahead = {"_snd_mixahead", "0.2", NULL, CVAR_ARCHIVE};
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cvar_t snd_leftisright = {"snd_leftisright", "0", NULL, CVAR_ARCHIVE};
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cvar_t snd_eax = {"snd_eax", "0"};
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@ -482,6 +480,8 @@ void S_Init (void)
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Cvar_Register(&snd_capture, "Sound controls");
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Cvar_Register(&snd_inactive, "Sound controls");
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if (host_parms.memsize < 0x800000)
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{
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Cvar_Set (&loadas8bit, "1");
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@ -666,7 +666,7 @@ channel_t *SND_PickChannel(soundcardinfo_t *sc, int entnum, int entchannel)
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}
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// don't let monster sounds override player sounds
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if (sc->channel[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && sc->channel[ch_idx].sfx)
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if (sc->channel[ch_idx].entnum == cl.playernum[0]+1 && entnum != cl.playernum[0]+1 && sc->channel[ch_idx].sfx)
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continue;
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if (sc->channel[ch_idx].end < life_left)
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@ -699,7 +699,7 @@ void SND_Spatialize(soundcardinfo_t *sc, channel_t *ch)
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sfx_t *snd;
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// anything coming from the view entity will allways be full volume
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if (ch->entnum == -1 || ch->entnum == (cl.viewentity?cl.viewentity:cl.playernum[0]+1))
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if (ch->entnum == -1 || ch->entnum == cl.playernum[0]+1)
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{
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ch->vol[0] = ch->master_vol;
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ch->vol[1] = ch->master_vol;
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@ -788,6 +788,9 @@ void SND_Spatialize(soundcardinfo_t *sc, channel_t *ch)
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ch->vol[5] = (int) (ch->master_vol * scale[5]);
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if (ch->vol[5] < 0)
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ch->vol[5] = 0;
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if (ch->vol[0])
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Con_Printf("Spacialising\n");
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}
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// =======================================================================
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@ -870,6 +873,8 @@ void S_StartSoundCard(soundcardinfo_t *sc, int entnum, int entchannel, sfx_t *sf
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void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
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{
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soundcardinfo_t *sc;
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Con_Printf("Starting sound %s\n", sfx->name);
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if (!sfx || !*sfx->name) //no named sounds would need specific starting.
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return;
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@ -1165,8 +1170,13 @@ void S_UpdateCard(soundcardinfo_t *sc, vec3_t origin, vec3_t forward, vec3_t rig
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channel_t *ch;
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channel_t *combine;
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if (!sound_started || (snd_blocked > 0))
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if (!sound_started)
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return;
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if ((snd_blocked > 0))
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{
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if (!sc->inactive_sound)
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return;
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}
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VectorCopy(origin, listener_origin);
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VectorCopy(forward, listener_forward);
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@ -1451,7 +1461,7 @@ void S_LocalSound (char *sound)
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Con_Printf ("S_LocalSound: can't cache %s\n", sound);
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return;
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}
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S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
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S_StartSound (-1, -1, sfx, vec3_origin, 1, 1);
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}
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