missing gl define

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5421 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2019-03-01 23:16:01 +00:00
parent be27f06b76
commit 5c069300ed
2 changed files with 10 additions and 4 deletions

View file

@ -84,6 +84,9 @@ extern qlpSelTexFUNC qglClientActiveTextureARB;
#ifndef GL_HALF_FLOAT_OES
#define GL_HALF_FLOAT_OES 0x8D61 /*GL_OES_texture_half_float*/
#endif
#ifndef GL_UNSIGNED_INT_24_8
#define GL_UNSIGNED_INT_24_8 0x84FA
#endif
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1

View file

@ -13,10 +13,13 @@
!!cvardf r_tessellation_level=5
!!samps !EIGHTBIT diffuse normalmap specular fullbright upper lower reflectmask reflectcube
!!samps =EIGHTBIT paletted 1
//!!permu VC -- adds rgba vertex colour multipliers
//!!permu SPECULAR -- auto-added when gl_specular>0
//!!permu OFFSETMAPPING -- auto-added when r_glsl_offsetmapping is set
//!!permu NONORMALS -- states that there's no normals available, which affects lighting.
//!!permu VC // adds rgba vertex colour multipliers
//!!permu SPECULAR // auto-added when gl_specular>0
//!!permu OFFSETMAPPING // auto-added when r_glsl_offsetmapping is set
//!!permu NONORMALS // states that there's no normals available, which affects lighting.
//!!permu ORM // specularmap is r:Occlusion, g:Roughness, b:Metalness
//!!permu F0R // specularmap is rgb:F0, a:Roughness (instead of exponent)
//!!permu PBR // an attempt at pbr logic
#include "sys/defs.h"