Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
Enclosed mvd recording in ifdefs, so it can be disabled at compile-time for any mods that don't want to have to deal with it. Removed the recorded players thing. Allow csqc to use EF_FULLBRIGHT. Fix cl_pure to attempt to actually download missing packages. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5303 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -2836,7 +2836,7 @@ cont:
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return data;
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}
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static int QDECL Lua_LoadEnts(pubprogfuncs_t *pf, const char *mapstring, void *ctx, void (PDECL *callback) (pubprogfuncs_t *progfuncs, struct edict_s *ed, void *ctx, const char *entstart, const char *entend))
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static int QDECL Lua_LoadEnts(pubprogfuncs_t *pf, const char *mapstring, void *ctx, void (PDECL *callback) (pubprogfuncs_t *progfuncs, struct edict_s *ed, void *ctx, const char *entstart, const char *entend), pbool (PDECL *unhandledcallback)(pubprogfuncs_t *,void *,const char **))
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{
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lua_State *L = lua.ctx;
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struct edict_s *ed = NULL;
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