bugfix patch:
prevent shift+alt from triggering the menu while in demo playback. hopefully solve toggleconsole issues on german keymaps. gl_texturemode2d is now in presets, using nearest in vanilla preset. waterwarp edge textures now force linear sampling. no weird blocky edges. fix serverflags reset issue on saved games. fix $currentrender to not glitch on fbos too much. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4720 fc73d0e0-1445-4013-8a0c-d673dee63da5
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6 changed files with 44 additions and 15 deletions
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@ -545,6 +545,7 @@ const char *presetexec[] =
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// 286 options (also the first commands to be execed in the chain)
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"seta m_preset_chosen 1;"
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"seta gl_texturemode nn;"
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"seta gl_texturemode2d n;"
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"seta gl_blendsprites 0;"
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"seta r_particlesystem null;"
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"seta r_particledesc \"\";"
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@ -584,6 +585,7 @@ const char *presetexec[] =
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, // fast options
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"gl_texturemode ln;"
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"gl_texturemode2d n;"
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"r_particlesystem classic;"
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"r_particledesc classic;"
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"r_drawflat 0;"
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@ -607,7 +609,9 @@ const char *presetexec[] =
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"cl_rollangle 2.0;"
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"cl_bob 0.02;"
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//these things are perhaps a little extreme
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"r_loadlit 0;"
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"gl_texturemode nn;" //yup, we went there.
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"gl_texturemode2d n;" //yeah, 2d too.
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"r_part_classic_square 1;" //blocky baby!
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"cl_sbar 1;" //its a style thing
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"sv_nqplayerphysics 1;" //gb wanted this
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@ -627,9 +631,11 @@ const char *presetexec[] =
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"r_coronas 1;"
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"r_lerpmuzzlehack 1;"
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"gl_texturemode ln;"
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"gl_texturemode2d l;"
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"cl_sbar 0;"
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"sv_nqplayerphysics 0;"
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"cl_demoreel 0;"
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"r_loadlit 1;"
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, // nice options
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"r_stains 0.75;"
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