bugfix patch:

prevent shift+alt from triggering the menu while in demo playback. hopefully solve toggleconsole issues on german keymaps.
gl_texturemode2d is now in presets, using nearest in vanilla preset.
waterwarp edge textures now force linear sampling. no weird blocky edges.
fix serverflags reset issue on saved games.
fix $currentrender to not glitch on fbos too much.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4720 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2014-08-16 05:33:50 +00:00
parent 362d8f820f
commit 583d8aa46c
6 changed files with 44 additions and 15 deletions

View file

@ -545,6 +545,7 @@ const char *presetexec[] =
// 286 options (also the first commands to be execed in the chain)
"seta m_preset_chosen 1;"
"seta gl_texturemode nn;"
"seta gl_texturemode2d n;"
"seta gl_blendsprites 0;"
"seta r_particlesystem null;"
"seta r_particledesc \"\";"
@ -584,6 +585,7 @@ const char *presetexec[] =
, // fast options
"gl_texturemode ln;"
"gl_texturemode2d n;"
"r_particlesystem classic;"
"r_particledesc classic;"
"r_drawflat 0;"
@ -607,7 +609,9 @@ const char *presetexec[] =
"cl_rollangle 2.0;"
"cl_bob 0.02;"
//these things are perhaps a little extreme
"r_loadlit 0;"
"gl_texturemode nn;" //yup, we went there.
"gl_texturemode2d n;" //yeah, 2d too.
"r_part_classic_square 1;" //blocky baby!
"cl_sbar 1;" //its a style thing
"sv_nqplayerphysics 1;" //gb wanted this
@ -627,9 +631,11 @@ const char *presetexec[] =
"r_coronas 1;"
"r_lerpmuzzlehack 1;"
"gl_texturemode ln;"
"gl_texturemode2d l;"
"cl_sbar 0;"
"sv_nqplayerphysics 0;"
"cl_demoreel 0;"
"r_loadlit 1;"
, // nice options
"r_stains 0.75;"