Updated QVM apiFixed up some of the slowness in the sky/water warping code.
Enabled freetype in gl builds. It'll try to link dynamically. Headers are included for windows users. unix users will need the freetype2-dev package for their system, sorry. you could probably get away with editing the makefile to include the headers if that's a problem. Fixed occasional missing skies. Updated q1qvm api stuff version (to 13). Cleaned up the ban code. There are no longer two separate mechanisms to ban people. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3279 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -85,7 +85,12 @@ void R_ParticleSystem_Callback(struct cvar_s *var, char *oldvalue)
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cvar_t r_rockettrail = SCVARFC("r_rockettrail", "1", CVAR_SEMICHEAT, R_Rockettrail_Callback);
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cvar_t r_grenadetrail = SCVARFC("r_grenadetrail", "1", CVAR_SEMICHEAT, R_Grenadetrail_Callback);
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#ifdef MINIMAL
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//minimal builds get a different default.
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cvar_t r_particlesystem = SCVARFC("r_particlesystem", "classic", CVAR_SEMICHEAT, R_ParticleSystem_Callback);
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#else
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cvar_t r_particlesystem = SCVARFC("r_particlesystem", "script", CVAR_SEMICHEAT, R_ParticleSystem_Callback);
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#endif
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cvar_t r_particlesdesc = SCVARF("r_particlesdesc", "spikeset tsshaft", CVAR_SEMICHEAT);
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extern cvar_t r_bouncysparks;
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extern cvar_t r_part_rain;
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