Fixed some warnings and stuph.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@829 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
ed12d52f79
commit
51da6d3abf
28 changed files with 72 additions and 66 deletions
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@ -25,7 +25,8 @@ SERVER_DIR=$(BASE_DIR)/server
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COMMON_DIR=$(BASE_DIR)/common
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NQPROT_DIR=$(BASE_DIR)/nqnet
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HTTP_DIR=$(BASE_DIR)/http
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LIBS_DIR=$(BASE_DIR)/libs
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#LIBS_DIR=$(BASE_DIR)/libs
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LIBS_DIR?=.
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PROGS_DIR=$(BASE_DIR)/qclib
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SNDCODEC_DIR=$(BASE_DIR)/sndcodec
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MP3_DIR=$(BASE_DIR)/../mp3/libmad
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@ -330,6 +331,7 @@ SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
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#specific targets override those defaults as needed.
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ifeq ($(FTE_TARGET),win32)
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LIBS_DIR = $(BASE_DIR)/libs
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SV_EXE_NAME=../fteqwsv.exe
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SV_LDFLAGS=libs/zlib.lib -lwsock32
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SV_DIR=sv_mingw
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@ -438,8 +440,8 @@ endif
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#which is needed as windows sucks too much for the chaining to carry a full list.
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#god knows how gcc loads the list properly.
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#or at least I hope he does. It makes no sence to mortals.
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$(OUT_DIR)/$(EXE_NAME): $(addprefix $(OUT_DIR)/, $(foreach ol, $(OBJS), $($(ol))))
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$(CC) $(WCFLAGS) -o $@ $(addprefix $(OUT_DIR)/, $(foreach ol, $(OBJS), $($(ol)))) $(LDFLAGS) $(CFLAGS)
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$(OUT_DIR)/$(EXE_NAME): $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))))
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$(CC) $(WCFLAGS) -o $@ $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol)))) $(LDFLAGS) $(CFLAGS)
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_out-rel:
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$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS)" OBJS="$(OBJS)"
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@ -1593,12 +1593,14 @@ void CL_ParseServerData (void)
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Con_TPrintf (TLC_PC_PS_NL, 2, str);
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memset(cl.sound_name, 0, sizeof(cl.sound_name));
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if (cls.fteprotocolextensions & PEXT_PK3DOWNLOADS)
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#ifdef PEXT_PK3DOWNLOADS
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if (cls.fteprotocolextensions & PEXT_PK3DOWNLOADS) //instead of going for a soundlist, go for the pk3 list instead. The server will make us go for the soundlist after.
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{
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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MSG_WriteString (&cls.netchan.message, va("pk3list %i 0", cl.servercount, 0));
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}
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else
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#endif
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{
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// ask for the sound list next
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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@ -794,6 +794,7 @@ void Skin_Skins_f (void);
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void Skin_FlushSkin(char *name);
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void Skin_AllSkins_f (void);
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void Skin_NextDownload (void);
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void Skin_FlushPlayers(void);
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#define RSSHOT_WIDTH 320
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#define RSSHOT_HEIGHT 200
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@ -1069,7 +1069,7 @@ void Con_DrawNotify (void)
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Draw_ColouredCharacter ( (x+skip)<<3, v, s[x]|mask);
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x++;
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}
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Draw_ColouredCharacter ( (x+skip)<<3, v, 10+((int)(realtime*con_cursorspeed)&1)|M_COLOR_WHITE);
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Draw_ColouredCharacter ( (x+skip)<<3, v, (10+((int)(realtime*con_cursorspeed)&1))|M_COLOR_WHITE);
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v += 8;
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}
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@ -73,7 +73,7 @@ static void NM_Print (int cx, int cy, qbyte *str)
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{
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while (*str)
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{
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Draw_ColouredCharacter (cx, cy, (*str)|128+M_COLOR_WHITE);
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Draw_ColouredCharacter (cx, cy, (*str)|128|M_COLOR_WHITE);
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str++;
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cx += 8;
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}
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@ -108,6 +108,8 @@ extern int (*Mod_TagNumForName) (struct model_s *model, char *name);
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#undef FNC
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void Draw_FunString(int x, int y, char *str);
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#ifdef SERVERONLY
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#define Mod_Q1LeafPVS Mod_LeafPVS
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@ -176,6 +176,7 @@ cvar_t scr_allowsnap = {"scr_allowsnap", "1", NULL, CVAR_NOTFROMSERVER}; //oth
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cvar_t scr_chatmodecvar = {"scr_chatmode", "0"};
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#ifdef Q3SHADERS
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cvar_t gl_shadeq3 = {"gl_shadeq3", "1"}; //use if you want.
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extern cvar_t r_vertexlight;
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cvar_t gl_shadeq1 = {"gl_shadeq1", "0", NULL, CVAR_CHEAT}; //FIXME: :(
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cvar_t gl_shadeq1_name = {"gl_shadeq1_name", "*"};
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@ -339,6 +340,7 @@ void GLRenderer_Init(void)
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Cvar_Register (&r_vertexlight, GLRENDEREROPTIONS);
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Cvar_Register (&gl_shadeq1, GLRENDEREROPTIONS);
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Cvar_Register (&gl_shadeq1_name, GLRENDEREROPTIONS);
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Cvar_Register (&gl_shadeq3, GLRENDEREROPTIONS);
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#endif
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}
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#endif
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@ -1377,7 +1379,6 @@ qboolean R_ApplyRenderer (rendererstate_t *newr)
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host_basepal = (qbyte *)COM_LoadMallocFile ("gfx/palette.lmp");
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if (!host_basepal)
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{
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extern char com_basedir[MAX_OSPATH];
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qbyte *pcx=NULL;
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host_basepal = BZ_Malloc(768);
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pcx = COM_LoadTempFile("pics/colormap.pcx");
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@ -92,3 +92,5 @@ void SCR_ShowPic_Clear(void);
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//a header is better than none...
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void Draw_TextBox (int x, int y, int width, int lines);
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void SCR_ScreenShot (char *filename);
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void SCR_DrawTwoDimensional(int uimenu, qboolean nohud);
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@ -2301,12 +2301,11 @@ char com_basedir[MAX_OSPATH];
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#ifdef _WIN32
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#pragma comment( lib, "../libs/zlib.lib" )
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#endif
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#ifndef __linux__
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#define uShort ZLIBuShort
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#define uLong ZLIBuLong
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#else
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//typedef unsigned short uShort;
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#endif
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//#define uShort ZLIBuShort
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//#define uLong ZLIBuLong
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#include <zlib.h>
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#include "unzip.c"
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typedef struct zipfile_s
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@ -162,6 +162,8 @@ void MSG_ReadData (void *data, int len);
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char *Q_strcpyline(char *out, char *in, int maxlen); //stops at '\n' (and '\r')
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char *Q_strlwr(char *str);
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#define Q_memset(d, f, c) memset((d), (f), (c))
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#define Q_memcpy(d, s, c) memcpy((d), (s), (c))
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#define Q_memcmp(m1, m2, c) memcmp((m1), (m2), (c))
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@ -1296,7 +1296,6 @@ void CMod_LoadFaces (lump_t *l)
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int i, count, surfnum;
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int planenum, side;
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int ti;
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extern qboolean r_usinglits;
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in = (void *)(cmod_base + l->fileofs);
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if (l->filelen % sizeof(*in))
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@ -2263,9 +2262,9 @@ void CModQ3_LoadRFaces (lump_t *l)
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mesh_t *mesh;
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extern cvar_t gl_shaders;
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extern cvar_t gl_shadeq3;
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int shaders = 1;//0;//gl_shaders.value;
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int shaders = gl_shadeq3.value;
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in = (void *)(mod_base + l->fileofs);
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@ -156,7 +156,7 @@ static int EXPORT_FN Plug_SystemCalls(int arg, ...)
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plugin_t *Plug_Load(char *file)
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{
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plugin_t *newplug;
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int argarray;
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long argarray;
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for (newplug = plugs; newplug; newplug = newplug->next)
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{
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@ -175,7 +175,7 @@ plugin_t *Plug_Load(char *file)
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newplug->next = plugs;
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plugs = newplug;
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argarray = (int)"Plug_GetEngineFunction";
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argarray = (long)"Plug_GetEngineFunction";
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VM_Call(newplug->vm, 0, Plug_FindBuiltin(NULL, ~0, &argarray));
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if (newplug->reschange)
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@ -496,7 +496,7 @@ int Plug_Draw_Fill(void *offset, unsigned int mask, const long *arg)
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y = VM_FLOAT(arg[1]);
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width = VM_FLOAT(arg[2]);
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height = VM_FLOAT(arg[3]);
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switch(qrenderer)
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switch(qrenderer) //FIXME: I don't want qrenderer seen outside the refresh
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{
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#ifdef RGLQUAKE
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case QR_OPENGL:
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@ -510,11 +510,12 @@ int Plug_Draw_Fill(void *offset, unsigned int mask, const long *arg)
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qglEnable(GL_TEXTURE_2D);
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return 1;
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#endif
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default:
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break;
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}
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return 0;
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}
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//hrm.... FIXME!
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int Plug_Draw_ColourP(void *offset, unsigned int mask, const long *arg)
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{
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qbyte *pal = host_basepal + VM_LONG(arg[0])*3;
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@ -589,7 +590,6 @@ int Plug_Cvar_SetFloat(void *offset, unsigned int mask, const long *arg)
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int Plug_Cvar_GetFloat(void *offset, unsigned int mask, const long *arg)
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{
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char *name = VM_POINTER(arg[0]);
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float value = VM_FLOAT(arg[1]);
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int ret;
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cvar_t *var = Cvar_Get(name, "", 0, "Plugin vars");
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if (var)
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@ -976,7 +976,7 @@ void Plug_Close_f(void)
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}
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for (plug = plugs; plug; plug = plug->next)
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{
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if (!strcmp(plug->name, Cmd_Argv(1)))
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if (!strcmp(plug->name, name))
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{
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Plug_Close(plug);
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return;
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@ -55,7 +55,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//#define PEXT_64PLAYERS 0x02000000 //Client is able to cope with 64 players. Wow.
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#define PEXT_SHOWPIC 0x04000000
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#define PEXT_SETATTACHMENT 0x08000000 //md3 tags (needs networking, they need to lerp).
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#define PEXT_PK3DOWNLOADS 0x10000000 //retrieve a list of pk3s/pk3s/paks for downloading (with optional URL and crcs)
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//#define PEXT_PK3DOWNLOADS 0x10000000 //retrieve a list of pk3s/pk3s/paks for downloading (with optional URL and crcs)
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#ifdef _DEBUG
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#define PEXT_CHUNKEDDOWNLOADS 0x20000000 //alternate file download method. Hopefully it'll give quadroupled download speed, especially on higher pings.
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#endif
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@ -3253,4 +3253,4 @@ void GLMod_LoadZymoticModel(model_t *mod, void *buffer)
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}
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#endif
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#endif
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#endif
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@ -2334,7 +2334,7 @@ void R_RenderMeshCombined ( meshbuffer_t *mb, shaderpass_t *pass )
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break;
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case GL_DECAL:
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// mimics Alpha-Blending in upper texture stage, but instead of multiplying the alpha-channel, they´re added
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// mimics Alpha-Blending in upper texture stage, but instead of multiplying the alpha-channel, theyre added
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// this way it can be possible to use GL_DECAL in both texture-units, while still looking good
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// normal mutlitexturing would multiply the alpha-channel which looks ugly
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GL_TexEnv (GL_COMBINE_EXT);
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@ -2757,4 +2757,4 @@ void R_FinishMeshBuffer ( meshbuffer_t *mb )
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#endif
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#endif
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@ -84,10 +84,6 @@ static unsigned int varray_i_polytotri[MAXARRAYVERTS]; //012 023 034 045...
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int varray_ic;
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int varray_vc;
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#ifdef Q3SHADERS
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static qboolean pplvarrayactive;
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#endif
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#define inline static
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extern qboolean varrayactive; //used by the backend
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@ -1311,10 +1307,7 @@ static void PPL_BaseChain_Flat(msurface_t *first)
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static void PPL_BaseChain_NPR_Sketch(msurface_t *first)
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{
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static vec_t wallcolour[4] = {0,0,0,1};
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static vec_t floorcolour[4] = {0,0,0,1};
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msurface_t *s;
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int iswall = -1;
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int vi=-10;
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int i;
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glRect_t *theRect;
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@ -949,17 +949,19 @@ void R_PolyBlend (void)
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//Con_Printf("R_PolyBlend(): %4.2f %4.2f %4.2f %4.2f\n",v_blend[0], v_blend[1], v_blend[2], v_blend[3]);
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GL_DisableMultitexture();
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GL_DisableMultitexture();
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qglDisable (GL_ALPHA_TEST);
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qglEnable (GL_BLEND);
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qglDisable (GL_DEPTH_TEST);
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qglDisable (GL_TEXTURE_2D);
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qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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qglLoadIdentity ();
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qglLoadIdentity ();
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qglRotatef (-90, 1, 0, 0); // put Z going up
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qglRotatef (90, 0, 0, 1); // put Z going up
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qglRotatef (-90, 1, 0, 0); // put Z going up
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qglRotatef (90, 0, 0, 1); // put Z going up
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qglColor4fv (v_blend);
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@ -1864,7 +1866,6 @@ void GLR_RenderView (void)
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// we check if we need to use any shaders - currently it's just waterwarp
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if ((gl_config.arb_shader_objects) && (r_waterwarp.value && r_viewleaf && r_viewleaf->contents <= Q1CONTENTS_WATER))
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{
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extern int char_texture;
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float vwidth = 1, vheight = 1;
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float vs, vt;
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@ -129,7 +129,7 @@ void GLSCR_UpdateScreen (void)
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static float old2dscale=1;
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int uimenu;
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#ifdef TEXTEDITOR
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extern qboolean editormodal, editoractive;
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extern qboolean editormodal;
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#endif
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qboolean nohud;
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RSpeedMark();
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@ -30,6 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <ctype.h>
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//Spike: Marked code removal areas with FIZME
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//readd as porting progresses
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@ -215,7 +216,7 @@ static char *Shader_ParseString ( char **ptr )
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}
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token = COM_ParseExt ( ptr, false );
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strlwr ( token );
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Q_strlwr ( token );
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return token;
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}
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@ -367,7 +367,7 @@ GLhandleARB GLSlang_CreateShader (char *shadersource, int shadertype)
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shader = qglCreateShaderObjectARB(type);
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qglShaderSourceARB(shader, 1, &shadersource, NULL);
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qglShaderSourceARB(shader, 1, (const GLcharARB**)&shadersource, NULL);
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qglCompileShaderARB(shader);
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qglGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &compiled);
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@ -986,7 +986,7 @@ void GLR_InitSky (texture_t *mt)
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((qbyte *)&transpix)[3] = 0;
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sprintf(name, "%s_solid", mt->name);
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strlwr(name);
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Q_strlwr(name);
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solidskytexture = Mod_LoadReplacementTexture(name, true, false, true);
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if (!solidskytexture)
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solidskytexture = GL_LoadTexture32(name, 128, 128, trans, true, false);
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@ -1011,7 +1011,7 @@ void GLR_InitSky (texture_t *mt)
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}
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sprintf(name, "%s_trans", mt->name);
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strlwr(name);
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Q_strlwr(name);
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alphaskytexture = Mod_LoadReplacementTexture(name, true, true, true);
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if (!alphaskytexture)
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alphaskytexture = GL_LoadTexture32(name, 128, 128, trans, true, true);
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@ -1,18 +1,6 @@
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#include "quakedef.h"
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#include "glquake.h"
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#ifdef __linux__
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void strlwr(char *s)
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{
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while(*s)
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{
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if (*s >= 'A' && *s <= 'Z')
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*s -= 'A' + 'a';
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s++;
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}
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}
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#endif
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#ifdef DOOMWADS
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vec_t VectorNormalize2 (vec3_t v, vec3_t out);
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@ -286,13 +274,13 @@ int Doom_LoadFlat(char *name)
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Doom_LoadPalette();
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sprintf(texname, "flat-%-.8s", name);
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strlwr(texname);
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Q_strlwr(texname);
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tex = Mod_LoadReplacementTexture(texname, true, false, true);
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if (tex)
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return tex;
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sprintf(texname, "flats/%-.8s", name);
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strlwr(texname);
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Q_strlwr(texname);
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file = COM_LoadMallocFile(texname);
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if (file)
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{
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@ -1136,7 +1124,7 @@ static int Doom_LoadPatchFromTexWad(char *name, void *texlump, unsigned short *w
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for (i = 0; i < tx->componantcount; i++, tc++)
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{
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strncpy(patch+8, pnames+4+8*tc->patchnum, 8);
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strlwr(patch+8);
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Q_strlwr(patch+8);
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patch[16] = '\0';
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|
||||
Doom_ExtractPName(tex, (doomimage_t *)COM_LoadTempFile(patch), tx->width, tx->height, tc->xoffset, tc->yoffset);
|
||||
|
|
|
@ -255,6 +255,7 @@ extern qboolean gl_mtexable;
|
|||
|
||||
void GL_DisableMultitexture(void);
|
||||
void GL_EnableMultitexture(void);
|
||||
void GL_SelectTexture (GLenum target);
|
||||
|
||||
//
|
||||
// vid_gl*.c
|
||||
|
|
|
@ -166,7 +166,7 @@ typedef struct progexterns_s {
|
|||
} progparms_t, progexterns_t;
|
||||
|
||||
void QC_AddSharedVar(progfuncs_t *progfuncs, int start, int size);
|
||||
|
||||
void QC_AddSharedFieldVar(progfuncs_t *progfuncs, int num);
|
||||
|
||||
#if defined(QCLIBDLL_EXPORTS)
|
||||
__declspec(dllexport)
|
||||
|
|
|
@ -1821,7 +1821,7 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore
|
|||
continue;
|
||||
if (e >= 1024 && !(client->fteprotocolextensions & PEXT_ENTITYDBL2))
|
||||
continue;
|
||||
if (dement->modelindex >= 256 && !(client->fteprotocolextensions & PEXT_MODELDBL))
|
||||
if (/*dement->modelindex >= 256 &&*/ !(client->fteprotocolextensions & PEXT_MODELDBL))
|
||||
continue;
|
||||
|
||||
state = &pack->entities[pack->num_entities];
|
||||
|
|
|
@ -683,9 +683,9 @@ void SVC_Status (void)
|
|||
if (slots>12)
|
||||
Con_Printf ("5013 23 64 94 \"DeathBunny\" \"soldier\" 13 13\n");
|
||||
if (slots>10)
|
||||
Con_Printf ("5010 32 85 162 \"€ƒ‚²¥ÄOÎÅ\" \"hacker\" 13 13\n");
|
||||
Con_Printf ("5010 32 85 162 \"<EFBFBD><EFBFBD>\" \"hacker\" 13 13\n");
|
||||
if (slots>8)
|
||||
Con_Printf ("5011 32 85 162 \"ÁlòeaäùÄEÁÄ‘\" \"hacker\" 4 4\n");
|
||||
Con_Printf ("5011 32 85 162 \"<EFBFBD><EFBFBD>a<EFBFBD><EFBFBD><EFBFBD>\" \"hacker\" 4 4\n");
|
||||
*/
|
||||
SV_EndRedirect ();
|
||||
}
|
||||
|
@ -3042,6 +3042,10 @@ void SV_InitLocal (void)
|
|||
// svs.fteprotocolextensions |= PEXT_64PLAYERS;
|
||||
svs.fteprotocolextensions |= PEXT_SHOWPIC;
|
||||
svs.fteprotocolextensions |= PEXT_SETATTACHMENT;
|
||||
|
||||
#ifdef PEXT_PK3DOWNLOADS
|
||||
svs.fteprotocolextensions |= PEXT_PK3DOWNLOADS;
|
||||
#endif
|
||||
|
||||
#ifdef PEXT_CHUNKEDDOWNLOADS
|
||||
svs.fteprotocolextensions |= PEXT_CHUNKEDDOWNLOADS;
|
||||
|
|
|
@ -1663,7 +1663,7 @@ void SV_SendMVDMessage(void)
|
|||
float min_fps;
|
||||
extern cvar_t sv_demofps;
|
||||
extern cvar_t sv_demoPings;
|
||||
extern cvar_t sv_demoMaxSize;
|
||||
// extern cvar_t sv_demoMaxSize;
|
||||
|
||||
if (!sv.mvdrecording)
|
||||
return;
|
||||
|
|
|
@ -563,9 +563,14 @@ void SVQ2_NextServer_f (void)
|
|||
|
||||
void SV_PK3List_f (void)
|
||||
{
|
||||
#ifndef PEXT_PK3DOWNLOADS
|
||||
Con_Printf ("pk3list not valid -- It's not implemented!\n");
|
||||
return;
|
||||
#else
|
||||
int crc;
|
||||
char *name;
|
||||
int i;
|
||||
|
||||
|
||||
if (host_client->state != cs_connected)
|
||||
{ //fixme: send prints instead
|
||||
|
@ -585,7 +590,8 @@ void SV_PK3List_f (void)
|
|||
|
||||
//NOTE: This doesn't go through ClientReliableWrite since it's before the user
|
||||
//spawns. These functions are written to not overflow
|
||||
if (host_client->num_backbuf) {
|
||||
if (host_client->num_backbuf)
|
||||
{
|
||||
Con_Printf("WARNING %s: [SV_Soundlist] Back buffered (%d), clearing", host_client->name, host_client->netchan.message.cursize);
|
||||
host_client->num_backbuf = 0;
|
||||
SZ_Clear(&host_client->netchan.message);
|
||||
|
@ -597,7 +603,7 @@ void SV_PK3List_f (void)
|
|||
return;
|
||||
}
|
||||
|
||||
for (i; ; i++)
|
||||
for (; ; i++)
|
||||
{
|
||||
if (host_client->netchan.message.cursize < (MAX_QWMSGLEN/2))
|
||||
{ //user's buffer was too small
|
||||
|
@ -612,12 +618,14 @@ void SV_PK3List_f (void)
|
|||
{
|
||||
MSG_WriteByte(&host_client->netchan.message, svc_stufftext);
|
||||
MSG_WriteString(&host_client->netchan.message, va("echo packfile %s\n", name));
|
||||
continue; //okay, that was all we could find.
|
||||
continue; //try the next.
|
||||
}
|
||||
//that's all folks, move on to sound.
|
||||
MSG_WriteByte(&host_client->netchan.message, svc_stufftext);
|
||||
MSG_WriteString(&host_client->netchan.message, va("soundlist %i 0\n", svs.spawncount));
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in a new issue