fix recent prediction issue.

added current bandwidth info to the status command. added cl_status command for similar things for client stuff.
minping delays now using floats instead of milliseconds.
fix waterjump bug with qc player physics.
fix flymode friction.
fixed illegible server message with ezquake going through portals. rendering is still ugly, but at least it can be used.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4708 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2014-07-02 03:20:40 +00:00
parent 433c7b24c8
commit 4d7cc67ebe
18 changed files with 179 additions and 64 deletions

View file

@ -681,7 +681,7 @@ main
*/
int main(int argc, char *argv[])
{
int maxsleep;
float maxsleep;
quakeparms_t parms;
// fd_set fdset;
// extern int net_socket;
@ -717,7 +717,7 @@ int main(int argc, char *argv[])
SV_Init (&parms);
// run one frame immediately for first heartbeat
maxsleep = SV_Frame()*1000;
maxsleep = SV_Frame();
//
// main loop
@ -732,7 +732,7 @@ int main(int argc, char *argv[])
stdin_ready = false;
}
maxsleep = SV_Frame()*1000;
maxsleep = SV_Frame();
// extrasleep is just a way to generate a fucked up connection on purpose
if (sys_extrasleep.value)