Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3408 fc73d0e0-1445-4013-8a0c-d673dee63da5
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21 changed files with 117 additions and 34 deletions
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@ -26,7 +26,7 @@ struct edict_s;
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#define MAX_PROGS 64
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#define MAXADDONS 16
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#define NUM_SPAWN_PARMS 32 //moved from server.h because of include ordering :(.
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#define NUM_SPAWN_PARMS 64 //moved from server.h because of include ordering :(.
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#define NewGetEdictFieldValue GetEdictFieldValue
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void Q_SetProgsParms(qboolean forcompiler);
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@ -47,9 +47,6 @@ void PR_RunThreads(void);
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#define PR_MAINPROGS 0 //this is a constant that should really be phased out. But seeing as QCLIB requires some sort of master progs due to extern funcs...
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//maybe go through looking for extern funcs, and remember which were not allocated. It would then be a first come gets priority. Not too bad I supppose.
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#include "progtype.h"
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#include "progdefs.h"
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extern int compileactive;
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typedef enum {PROG_NONE, PROG_QW, PROG_NQ, PROG_H2, PROG_PREREL, PROG_UNKNOWN} progstype_t; //unknown obtains NQ behaviour
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@ -117,7 +114,6 @@ typedef struct
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} worldode_t;
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#endif
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#define MAX_ENT_LEAFS 16
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typedef struct edict_s
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{
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//these 5 shared with qclib
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