Hopefully, the server will now run on 64bit archetectures.
Also, a piece of unitialialized memory should now be fixed. there's a con_centertext cvar added an extra default particle texture. further dp protocol compatability stuff. EF_ADDATIVE works on models and supposedly sprites. will do sw sprites too at some point. Linux makefile needs work still. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1017 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
98bbcc2c94
commit
4a0c02b685
48 changed files with 595 additions and 322 deletions
|
@ -129,7 +129,7 @@ typedef struct
|
|||
};
|
||||
#endif
|
||||
struct {
|
||||
char model_precache[MAX_MODELS][MAX_QPATH]; // NULL terminated
|
||||
char *model_precache[MAX_MODELS]; // NULL terminated
|
||||
char sound_precache[MAX_SOUNDS][MAX_QPATH]; // NULL terminated
|
||||
char image_precache[Q2MAX_IMAGES][MAX_QPATH];
|
||||
char *lightstyles[MAX_LIGHTSTYLES];
|
||||
|
@ -379,8 +379,10 @@ typedef struct client_s
|
|||
#endif
|
||||
|
||||
int playerclass;
|
||||
char team[32];
|
||||
char name[32]; // for printing to other people
|
||||
char teambuf[32];
|
||||
char *team;
|
||||
char *name;
|
||||
char namebuf[32]; // for printing to other people
|
||||
// extracted from userinfo
|
||||
int messagelevel; // for filtering printed messages
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue