Hopefully, the server will now run on 64bit archetectures.

Also, a piece of unitialialized memory should now be fixed.
there's a con_centertext cvar added
an extra default particle texture.
further dp protocol compatability stuff.
EF_ADDATIVE works on models and supposedly sprites. will do sw sprites too at some point.

Linux makefile needs work still.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1017 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-05-17 02:36:54 +00:00
parent 98bbcc2c94
commit 4a0c02b685
48 changed files with 595 additions and 322 deletions

View file

@ -129,7 +129,7 @@ typedef struct
};
#endif
struct {
char model_precache[MAX_MODELS][MAX_QPATH]; // NULL terminated
char *model_precache[MAX_MODELS]; // NULL terminated
char sound_precache[MAX_SOUNDS][MAX_QPATH]; // NULL terminated
char image_precache[Q2MAX_IMAGES][MAX_QPATH];
char *lightstyles[MAX_LIGHTSTYLES];
@ -379,8 +379,10 @@ typedef struct client_s
#endif
int playerclass;
char team[32];
char name[32]; // for printing to other people
char teambuf[32];
char *team;
char *name;
char namebuf[32]; // for printing to other people
// extracted from userinfo
int messagelevel; // for filtering printed messages