Hopefully, the server will now run on 64bit archetectures.
Also, a piece of unitialialized memory should now be fixed. there's a con_centertext cvar added an extra default particle texture. further dp protocol compatability stuff. EF_ADDATIVE works on models and supposedly sprites. will do sw sprites too at some point. Linux makefile needs work still. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1017 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -4,18 +4,24 @@
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#define SS_NETQUAKE 4
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#define SS_FAVORITE 8 //filter all others.
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#define SS_KEEPINFO 16
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#define SS_DARKPLACES 32
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//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
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#define MT_BAD 0 //this would be an error
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#define MT_BCASTQW 1 //-1status
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#define MT_BCASTQ2 2 //-1status
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#define MT_BCASTNQ 3 //see code
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#define MT_SINGLEQW 4 //-1status
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#define MT_SINGLEQ2 5 //-1status
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#define MT_SINGLENQ 6 //see code.
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#define MT_MASTERQW 7 //c\n\0
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#define MT_MASTERQ2 8 //query
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enum {
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MT_BAD, //this would be an error
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MT_BCASTQW, //-1status
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MT_BCASTQ2, //-1status
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MT_BCASTNQ, //see code
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MT_BCASTDP,
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MT_SINGLEQW, //-1status
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MT_SINGLEQ2, //-1status
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MT_SINGLENQ, //see code.
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MT_SINGLEDP,
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MT_MASTERQW, //c\n\0
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MT_MASTERQ2, //query
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MT_MASTERDP //-1getservers %s 3 empty full\x0A
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};
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typedef enum{
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