viewmodel alpha works with (some) q3 shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2002 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1893,7 +1893,10 @@ void CLQ2_AddViewWeapon (q2player_state_t *ps, q2player_state_t *ops)
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gun.scale = 1;
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gun.scale = 1;
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gun.alpha = 1;
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gun.alpha = 1;
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if (r_drawviewmodel.value < 1 || r_drawviewmodel.value > 0)
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if (r_drawviewmodel.value < 1 || r_drawviewmodel.value > 0)
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{
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gun.alpha = r_drawviewmodel.value;
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gun.alpha = r_drawviewmodel.value;
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gun.shaderRGBA[3] = gun.alpha*255;
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}
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// set up gun position
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// set up gun position
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for (i=0 ; i<3 ; i++)
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for (i=0 ; i<3 ; i++)
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