Removed the oldmovement code in DP_QC_BOTCLIENT. Previous commit was warning fixes in D3D.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2736 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 1 additions and 10 deletions
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@ -2015,7 +2015,6 @@ qboolean SV_Physics (void)
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static int old_bot_time; //I hate using floats for timers.
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static int old_bot_time; //I hate using floats for timers.
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client_t *oldhost;
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client_t *oldhost;
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edict_t *oldplayer;
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edict_t *oldplayer;
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vec3_t oldmovement;
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host_frametime = (Sys_Milliseconds() - old_bot_time) / 1000.0f;
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host_frametime = (Sys_Milliseconds() - old_bot_time) / 1000.0f;
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if (1 || host_frametime >= 1 / 72.0f)
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if (1 || host_frametime >= 1 / 72.0f)
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{
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{
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@ -2030,10 +2029,6 @@ qboolean SV_Physics (void)
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host_client = &svs.clients[i-1];
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host_client = &svs.clients[i-1];
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sv_player = host_client->edict;
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sv_player = host_client->edict;
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//oldmovement[0] = sv_player->xv->movement[0];
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//oldmovement[1] = sv_player->xv->movement[1];
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//oldmovement[2] = sv_player->xv->movement[2];
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SV_PreRunCmd();
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SV_PreRunCmd();
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ucmd.msec = host_frametime*1000;
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ucmd.msec = host_frametime*1000;
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@ -2050,10 +2045,6 @@ qboolean SV_Physics (void)
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SV_RunCmd(&ucmd, false);
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SV_RunCmd(&ucmd, false);
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SV_PostRunCmd();
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SV_PostRunCmd();
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//sv_player->xv->movement[0] = oldmovement[0];
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//sv_player->xv->movement[1] = oldmovement[1];
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//sv_player->xv->movement[2] = oldmovement[2];
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host_client = oldhost;
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host_client = oldhost;
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sv_player = oldplayer;
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sv_player = oldplayer;
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}
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}
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