A few tweeks here and there.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1407 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -459,6 +459,11 @@ typedef struct
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// the client simulates or interpolates movement to get these values
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double time; // this is the time value that the client
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// is rendering at. always <= realtime
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float servertime; //current server time, bound between gametime and gametimemark
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float mtime; //server time as on the server when we last received a packet. not allowed to decrease.
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float oldmtime; //server time as on the server for the previously received packet.
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float gametime;
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float gametimemark;
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float oldgametime; //used as the old time to lerp cl.time from.
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