mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2379 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4c32449d26
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42c43d960f
60 changed files with 2066 additions and 643 deletions
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@ -581,7 +581,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
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total_loading_size = 100;
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current_loading_size = 0;
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loading_stage = 1;
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SCR_BeginLoadingPlaque();
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// SCR_BeginLoadingPlaque();
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SCR_ImageName(server);
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#endif
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NET_InitServer();
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@ -711,7 +712,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
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strcpy (sv.name, server);
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#ifndef SERVERONLY
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current_loading_size+=10;
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SCR_BeginLoadingPlaque();
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//SCR_BeginLoadingPlaque();
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SCR_ImageName(server);
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#endif
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Cvar_ApplyLatches(CVAR_LATCH);
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@ -772,12 +774,14 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
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#ifndef SERVERONLY
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current_loading_size+=10;
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SCR_BeginLoadingPlaque();
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// SCR_BeginLoadingPlaque();
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SCR_ImageName(server);
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#endif
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SV_CalcPHS ();
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#ifndef SERVERONLY
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current_loading_size+=10;
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SCR_BeginLoadingPlaque();
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//SCR_BeginLoadingPlaque();
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SCR_ImageName(server);
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#endif
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if (sv.worldmodel->fromgame == fg_doom)
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@ -921,7 +925,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
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#ifndef SERVERONLY
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current_loading_size+=10;
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SCR_BeginLoadingPlaque();
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//SCR_BeginLoadingPlaque();
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SCR_ImageName(server);
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#endif
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for (i=0 ; i<MAX_CLIENTS ; i++)
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@ -993,7 +998,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
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#ifndef SERVERONLY
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current_loading_size+=10;
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SCR_BeginLoadingPlaque();
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//SCR_BeginLoadingPlaque();
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SCR_ImageName(server);
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#endif
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//
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@ -1152,7 +1158,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
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#ifndef SERVERONLY
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current_loading_size+=10;
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SCR_BeginLoadingPlaque();
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//SCR_BeginLoadingPlaque();
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SCR_ImageName(server);
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#endif
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Q_strncpyz(sv.mapname, sv.name, sizeof(sv.mapname));
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@ -1178,14 +1185,16 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
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#ifndef SERVERONLY
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current_loading_size+=10;
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SCR_BeginLoadingPlaque();
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//SCR_BeginLoadingPlaque();
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SCR_ImageName(server);
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#endif
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// run two frames to allow everything to settle
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realtime += 0.1;
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SV_Physics ();
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#ifndef SERVERONLY
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current_loading_size+=10;
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SCR_BeginLoadingPlaque();
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//SCR_BeginLoadingPlaque();
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SCR_ImageName(server);
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#endif
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realtime += 0.1;
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sv.time += 0.1;
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@ -1194,7 +1203,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
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#ifndef SERVERONLY
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current_loading_size+=10;
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SCR_BeginLoadingPlaque();
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//SCR_BeginLoadingPlaque();
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SCR_ImageName(server);
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#endif
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// save movement vars
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@ -1242,7 +1252,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
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#ifndef SERVERONLY
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current_loading_size+=10;
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SCR_BeginLoadingPlaque();
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//SCR_BeginLoadingPlaque();
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SCR_ImageName(server);
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#endif
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if (svs.gametype == GT_PROGS)
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