mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2379 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-09-17 00:59:22 +00:00
parent 4c32449d26
commit 42c43d960f
60 changed files with 2066 additions and 643 deletions

View file

@ -581,7 +581,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
total_loading_size = 100;
current_loading_size = 0;
loading_stage = 1;
SCR_BeginLoadingPlaque();
// SCR_BeginLoadingPlaque();
SCR_ImageName(server);
#endif
NET_InitServer();
@ -711,7 +712,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
strcpy (sv.name, server);
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
//SCR_BeginLoadingPlaque();
SCR_ImageName(server);
#endif
Cvar_ApplyLatches(CVAR_LATCH);
@ -772,12 +774,14 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
// SCR_BeginLoadingPlaque();
SCR_ImageName(server);
#endif
SV_CalcPHS ();
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
//SCR_BeginLoadingPlaque();
SCR_ImageName(server);
#endif
if (sv.worldmodel->fromgame == fg_doom)
@ -921,7 +925,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
//SCR_BeginLoadingPlaque();
SCR_ImageName(server);
#endif
for (i=0 ; i<MAX_CLIENTS ; i++)
@ -993,7 +998,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
//SCR_BeginLoadingPlaque();
SCR_ImageName(server);
#endif
//
@ -1152,7 +1158,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
//SCR_BeginLoadingPlaque();
SCR_ImageName(server);
#endif
Q_strncpyz(sv.mapname, sv.name, sizeof(sv.mapname));
@ -1178,14 +1185,16 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
//SCR_BeginLoadingPlaque();
SCR_ImageName(server);
#endif
// run two frames to allow everything to settle
realtime += 0.1;
SV_Physics ();
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
//SCR_BeginLoadingPlaque();
SCR_ImageName(server);
#endif
realtime += 0.1;
sv.time += 0.1;
@ -1194,7 +1203,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
//SCR_BeginLoadingPlaque();
SCR_ImageName(server);
#endif
// save movement vars
@ -1242,7 +1252,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
#ifndef SERVERONLY
current_loading_size+=10;
SCR_BeginLoadingPlaque();
//SCR_BeginLoadingPlaque();
SCR_ImageName(server);
#endif
if (svs.gametype == GT_PROGS)