misc fixes/tweaks/stuff intended to get the emscripten port working better.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4456 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2013-08-07 14:20:24 +00:00
parent cf893a1921
commit 3b51dae2c9
21 changed files with 1303 additions and 135 deletions

View file

@ -5,12 +5,12 @@
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>FTE QuakeWorld</title>
<style>
body { background-color:#000000; color:#808080; }
body { background-color:#000000; color:#808080; height:100%;width:100%;margin:0;padding:0;}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
div.emscripten { text-align: center; padding:0; margin: 0;}
div.emscripten_border { padding:0; margin: 0; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
canvas.emscripten { border: 0px none; width:100%; height:100%; padding:0; margin: 0;}
</style>
</head>
<body>
@ -21,14 +21,14 @@
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<div class="emscripten">
<!-- <div class="emscripten">
<input type="checkbox" id="resize">Resize canvas
<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
&nbsp;&nbsp;&nbsp;
<input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked,
document.getElementById('resize').checked)">
</div>
-->
<script type='text/javascript'>
// connect to canvas
var Module = {