misc fixes/tweaks/stuff intended to get the emscripten port working better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4456 fc73d0e0-1445-4013-8a0c-d673dee63da5
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21 changed files with 1303 additions and 135 deletions
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@ -5,12 +5,12 @@
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>FTE QuakeWorld</title>
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<style>
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body { background-color:#000000; color:#808080; }
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body { background-color:#000000; color:#808080; height:100%;width:100%;margin:0;padding:0;}
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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div.emscripten { text-align: center; padding:0; margin: 0;}
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div.emscripten_border { padding:0; margin: 0; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; }
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canvas.emscripten { border: 0px none; width:100%; height:100%; padding:0; margin: 0;}
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</style>
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</head>
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<body>
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@ -21,14 +21,14 @@
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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<div class="emscripten">
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<!-- <div class="emscripten">
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<input type="checkbox" id="resize">Resize canvas
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<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
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<input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked,
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document.getElementById('resize').checked)">
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</div>
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-->
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<script type='text/javascript'>
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// connect to canvas
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var Module = {
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