Small tweeks, bugfixes, breakages, cleanups...
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface. hub/savegame fixes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
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105 changed files with 3323 additions and 1713 deletions
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@ -6,6 +6,25 @@ char shaders[][64] =
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"bloom_blur",
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"bloom_filter",
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"bloom_final",
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"colourtint",
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"crepuscular_opaque",
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"crepuscular_rays",
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"crepuscular_sky",
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"default2d",
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"defaultadditivesprite",
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"defaultskin",
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"defaultsky",
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"defaultsprite",
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"defaultwall",
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"defaultwarp",
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"drawflat_wall",
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"lpp_depthnorm",
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"lpp_light",
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"lpp_wall",
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"postproc_fisheye",
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"postproc_panorama",
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"rtlight",
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"underwaterwarp",
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""
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};
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