Small tweeks, bugfixes, breakages, cleanups...

Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface.
hub/savegame fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2012-05-09 15:30:53 +00:00
parent 7b5a5f6f9e
commit 33a540806e
105 changed files with 3323 additions and 1713 deletions

View file

@ -6,6 +6,25 @@ char shaders[][64] =
"bloom_blur",
"bloom_filter",
"bloom_final",
"colourtint",
"crepuscular_opaque",
"crepuscular_rays",
"crepuscular_sky",
"default2d",
"defaultadditivesprite",
"defaultskin",
"defaultsky",
"defaultsprite",
"defaultwall",
"defaultwarp",
"drawflat_wall",
"lpp_depthnorm",
"lpp_light",
"lpp_wall",
"postproc_fisheye",
"postproc_panorama",
"rtlight",
"underwaterwarp",
""
};