Small tweeks, bugfixes, breakages, cleanups...

Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface.
hub/savegame fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2012-05-09 15:30:53 +00:00
parent 7b5a5f6f9e
commit 33a540806e
105 changed files with 3323 additions and 1713 deletions

View file

@ -4191,6 +4191,7 @@ void SV_InitLocal (void)
Cvar_Register (&sv_cullplayers_trace, cvargroup_servercontrol);
Cvar_Register (&sv_cullentities_trace, cvargroup_servercontrol);
Cvar_Register (&sv_csqc_progname, cvargroup_servercontrol);
Cvar_Register (&sv_csqcdebug, cvargroup_servercontrol);
Cvar_Register (&sv_gamespeed, cvargroup_serverphysics);
@ -4830,6 +4831,8 @@ void SV_Init (quakeparms_t *parms)
#endif
COM_Init ();
Mod_Init ();
PF_Common_RegisterCvars();
}
PR_Init ();
@ -4871,7 +4874,7 @@ void SV_Init (quakeparms_t *parms)
host_initialized = true;
//get rid of the worst of the spam
Cmd_AddRemCommand("bind", SV_IgnoreCommand_f);
Cmd_AddCommand("bind", SV_IgnoreCommand_f);
Con_TPrintf (TL_EXEDATETIME, __DATE__, __TIME__);
Con_TPrintf (TL_HEAPSIZE,parms->memsize/ (1024*1024.0));