Small tweeks, bugfixes, breakages, cleanups...
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface. hub/savegame fixes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
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105 changed files with 3323 additions and 1713 deletions
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@ -1053,6 +1053,7 @@ void SV_Begin_Core(client_t *split);
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void VoteFlushAll(void);
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void SV_SetUpClientEdict (client_t *cl, edict_t *ent);
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void SV_UpdateToReliableMessages (void);
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void SV_FlushBroadcasts (void);
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void SV_DarkPlacesDownloadChunk(client_t *cl, sizebuf_t *msg);
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void SV_New_f (void);
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