fix a silly performance-sapping typo.

implemented identify+iplog stuff for nq users.
r_tessellation forces blinn tessellation on meshes. can also be specified manually.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5055 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2017-02-11 16:14:06 +00:00
parent f03a578eaa
commit 3061ed448f
28 changed files with 1544 additions and 384 deletions

View file

@ -1067,6 +1067,7 @@ void SV_ArgumentOverrides(void);
int SV_CalcPing (client_t *cl, qboolean forcecalc);
void SV_FullClientUpdate (client_t *client, client_t *to);
void SV_GeneratePublicUserInfo(int pext, client_t *cl, char *info, int infolength);
char *SV_PlayerPublicAddress(client_t *cl);
int SV_ModelIndex (const char *name);