fix a silly performance-sapping typo.
implemented identify+iplog stuff for nq users. r_tessellation forces blinn tessellation on meshes. can also be specified manually. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5055 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1067,6 +1067,7 @@ void SV_ArgumentOverrides(void);
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int SV_CalcPing (client_t *cl, qboolean forcecalc);
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void SV_FullClientUpdate (client_t *client, client_t *to);
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void SV_GeneratePublicUserInfo(int pext, client_t *cl, char *info, int infolength);
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char *SV_PlayerPublicAddress(client_t *cl);
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int SV_ModelIndex (const char *name);
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