console line scrolling fix, MDL/MD2/MD3/ZYM/DPM loading will no longer Sys_Error (still need bounds checking)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2095 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2006-03-12 08:01:48 +00:00
parent 3b73a69432
commit 2df1c6674b
5 changed files with 293 additions and 101 deletions

View file

@ -25,17 +25,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
model_t *loadmodel;
char loadname[32]; // for hunk tags
void Mod_LoadSpriteModel (model_t *mod, void *buffer);
void Mod_LoadBrushModel (model_t *mod, void *buffer);
void Mod_LoadQ2BrushModel (model_t *mod, void *buffer);
void Mod_LoadAliasModel (model_t *mod, void *buffer);
model_t *Mod_LoadModel (model_t *mod, qboolean crash);
void GL_LoadQ1Model (model_t *mod, void *buffer);
void GL_LoadQ2Model (model_t *mod, void *buffer);
void GL_LoadQ3Model (model_t *mod, void *buffer);
void GLMod_LoadZymoticModel (model_t *mod, void *buffer);
void GLMod_LoadDarkPlacesModel(model_t *mod, void *buffer);
qboolean GL_LoadQ1Model (model_t *mod, void *buffer);
qboolean GL_LoadQ2Model (model_t *mod, void *buffer);
qboolean GL_LoadQ3Model (model_t *mod, void *buffer);
qboolean GLMod_LoadZymoticModel (model_t *mod, void *buffer);
qboolean GLMod_LoadDarkPlacesModel(model_t *mod, void *buffer);
qbyte mod_novis[MAX_MAP_LEAFS/8];
@ -294,26 +291,31 @@ model_t *Mod_LoadModel (model_t *mod, qboolean crash)
case IDPOLYHEADER:
GL_LoadQ1Model(mod, buf);
if (!GL_LoadQ1Model(mod, buf))
return NULL;
break;
#ifdef MD2MODELS
case MD2IDALIASHEADER:
GL_LoadQ2Model(mod, buf);
if (!GL_LoadQ2Model(mod, buf))
return NULL;
break;
#endif
#ifdef MD3MODELS
case MD3_IDENT:
GL_LoadQ3Model (mod, buf);
if (!GL_LoadQ3Model (mod, buf))
return NULL;
break;
#endif
#ifdef ZYMOTICMODELS
case (('O'<<24)+('M'<<16)+('Y'<<8)+'Z'):
GLMod_LoadZymoticModel(mod, buf);
if (!GLMod_LoadZymoticModel(mod, buf))
return NULL;
break;
#endif
#ifdef ZYMOTICMODELS
case (('K'<<24)+('R'<<16)+('A'<<8)+'D'):
GLMod_LoadDarkPlacesModel(mod, buf);
if (!GLMod_LoadDarkPlacesModel(mod, buf))
return NULL;
break;
#endif