Attempting to fix/rework splitscreen.
Removed the impulse2/+forward2 etc commands. Added +p2, -p2, p2 commands as a prefixed command instead. don't use + or - on them (so '+p2 forward' to move player 2 forward), this permits a simple generic way to send commands to a single player from an input device. rawinput mice will submit commands/movements based upon idx%maxsplits, they will correctly submit mouse clicks, which will be mapped through the +p2/+p3 commands as appropriate, so each mouse is purely for a single player. Fixed player model visibility in splitscreen mode. Ignoring allow_splitscreen for the local player, cl_splitscreen is technically now the only enabler (though you will need to configure rawinput or binds). Added support for { texturename prefixes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3582 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -821,7 +821,6 @@ extern float in_sensitivityscale;
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void CL_MakeActive(char *gamename);
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void CL_RegisterSplitCommands(void);
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void CL_InitInput (void);
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void CL_SendCmd (double frametime, qboolean mainloop);
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void CL_SendMove (usercmd_t *cmd);
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