reworked the shader system slightly.
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)). $fullbright now defaults according to the animmap too. added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated). fix d3d9+d3d11 renderers a little. needs much more work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
5ecd9cc5dd
commit
2afefb77ca
82 changed files with 1877 additions and 923 deletions
|
@ -694,7 +694,6 @@ int main(int argc, char *argv[])
|
|||
memset (&parms, 0, sizeof(parms));
|
||||
|
||||
COM_InitArgv (argc, (const char **)argv);
|
||||
TL_InitLanguages();
|
||||
parms.argc = com_argc;
|
||||
parms.argv = com_argv;
|
||||
|
||||
|
@ -713,6 +712,7 @@ int main(int argc, char *argv[])
|
|||
#endif
|
||||
|
||||
parms.basedir = "./";
|
||||
TL_InitLanguages(parms.basedir);
|
||||
|
||||
SV_Init (&parms);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue