reworked the shader system slightly.
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)). $fullbright now defaults according to the animmap too. added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated). fix d3d9+d3d11 renderers a little. needs much more work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -478,6 +478,10 @@ void SV_DropClient (client_t *drop)
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#ifdef SVCHAT
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SV_WipeChat(drop);
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#endif
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if (sv.world.worldmodel->loadstate != MLS_LOADED)
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Con_Printf(CON_WARNING "Warning: not notifying gamecode about client disconnection due to invalid worldmodel\n");
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else
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switch(svs.gametype)
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{
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case GT_MAX:
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