try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
fix sdl1 not compiling. fix temporalscenecache with q3bsp add the net_wm_ping protocol to fte's native x11 stuff, allowing our process to be killed if we lock up (usually due to vulkan drivers...). qccguiqt: actually save the config. try to fix hl fonts git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5785 fc73d0e0-1445-4013-8a0c-d673dee63da5
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5d5067ed82
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33 changed files with 592 additions and 387 deletions
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@ -1,6 +1,9 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../client/quakedef.h"
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#include "../gl/shader.h"
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void dumpprogblob(FILE *out, unsigned char *buf, unsigned int size)
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{
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if (out)
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@ -173,7 +176,7 @@ int generatevulkanblobs(struct blobheader *blob, size_t maxblobsize, const char
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arg = strtok(NULL, " ,=\r\n");
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if (!arg)
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{
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printf("%s has no default value. Assuming 0\n", cb+4);
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printf(" cvar %s has no default value. Assuming 0\n", (char*)blob + blob->cvarsoffset + blob->cvarslength+4);
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u[i].u = 0; //0 either way.
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}
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else if (type == 'f' || type == 'F')
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@ -217,41 +220,43 @@ int generatevulkanblobs(struct blobheader *blob, size_t maxblobsize, const char
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{
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//light
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if (!strcasecmp(arg, "shadowmap"))
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blob->defaulttextures |= 1u<<0;
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blob->defaulttextures |= 1u<<S_SHADOWMAP;
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else if (!strcasecmp(arg, "projectionmap"))
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blob->defaulttextures |= 1u<<1;
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blob->defaulttextures |= 1u<<S_PROJECTIONMAP;
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//material
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else if (!strcasecmp(arg, "diffuse"))
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blob->defaulttextures |= 1u<<2;
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blob->defaulttextures |= 1u<<S_DIFFUSE;
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else if (!strcasecmp(arg, "normalmap"))
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blob->defaulttextures |= 1u<<3;
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blob->defaulttextures |= 1u<<S_NORMALMAP;
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else if (!strcasecmp(arg, "specular"))
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blob->defaulttextures |= 1u<<4;
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blob->defaulttextures |= 1u<<S_SPECULAR;
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else if (!strcasecmp(arg, "upper"))
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blob->defaulttextures |= 1u<<5;
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blob->defaulttextures |= 1u<<S_UPPERMAP;
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else if (!strcasecmp(arg, "lower"))
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blob->defaulttextures |= 1u<<6;
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blob->defaulttextures |= 1u<<S_LOWERMAP;
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else if (!strcasecmp(arg, "fullbright"))
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blob->defaulttextures |= 1u<<7;
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blob->defaulttextures |= 1u<<S_FULLBRIGHT;
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else if (!strcasecmp(arg, "paletted"))
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blob->defaulttextures |= 1u<<8;
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blob->defaulttextures |= 1u<<S_PALETTED;
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else if (!strcasecmp(arg, "reflectcube"))
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blob->defaulttextures |= 1u<<9;
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blob->defaulttextures |= 1u<<S_REFLECTCUBE;
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else if (!strcasecmp(arg, "reflectmask"))
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blob->defaulttextures |= 1u<<10;
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blob->defaulttextures |= 1u<<S_REFLECTMASK;
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else if (!strcasecmp(arg, "displacement"))
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blob->defaulttextures |= 1u<<11;
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blob->defaulttextures |= 1u<<S_DISPLACEMENT;
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else if (!strcasecmp(arg, "occlusion"))
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blob->defaulttextures |= 1u<<S_OCCLUSION;
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//batch
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else if (!strcasecmp(arg, "lightmap"))
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blob->defaulttextures |= 1u<<12;
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blob->defaulttextures |= 1u<<S_LIGHTMAP0;
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else if (!strcasecmp(arg, "deluxemap") || !strcasecmp(arg, "deluxmap"))
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blob->defaulttextures |= 1u<<13;
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blob->defaulttextures |= 1u<<S_DELUXEMAP0;
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else if (!strcasecmp(arg, "lightmaps"))
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blob->defaulttextures |= 1u<<12 | 1u<<14 | 1u<<15 | 1u<<16;
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blob->defaulttextures |= 1u<<S_LIGHTMAP0 | 1u<<S_LIGHTMAP1 | 1u<<S_LIGHTMAP2 | 1u<<S_LIGHTMAP3;
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else if (!strcasecmp(arg, "deluxemaps") || !strcasecmp(arg, "deluxmaps"))
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blob->defaulttextures |= 1u<<13 | 1u<<17 | 1u<<18 | 1u<<19;
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blob->defaulttextures |= 1u<<S_DELUXEMAP0 | 1u<<S_DELUXEMAP1 | 1u<<S_DELUXEMAP2 | 1u<<S_DELUXEMAP3;
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//shader pass
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else if ((i=atoi(arg)))
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@ -307,6 +312,7 @@ int generatevulkanblobs(struct blobheader *blob, size_t maxblobsize, const char
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"uniform samplerCube s_reflectcube;\n",
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"uniform sampler2D s_reflectmask;\n",
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"uniform sampler2D s_displacement;\n",
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"uniform sampler2D s_occlusion;\n",
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//batch
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"uniform sampler2D s_lightmap;\n#define s_lightmap0 s_lightmap\n",
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