try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
fix sdl1 not compiling. fix temporalscenecache with q3bsp add the net_wm_ping protocol to fte's native x11 stuff, allowing our process to be killed if we lock up (usually due to vulkan drivers...). qccguiqt: actually save the config. try to fix hl fonts git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5785 fc73d0e0-1445-4013-8a0c-d673dee63da5
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33 changed files with 592 additions and 387 deletions
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@ -221,7 +221,7 @@ void GL_SetupSceneProcessingTextures (void)
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}
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}
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Image_Upload(scenepp_texture_warp, TF_RGBX32, pp_warp_tex, NULL, PP_WARP_TEX_SIZE, PP_WARP_TEX_SIZE, IF_LINEAR|IF_NOMIPMAP|IF_NOGAMMA);
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Image_Upload(scenepp_texture_warp, TF_RGBX32, pp_warp_tex, NULL, PP_WARP_TEX_SIZE, PP_WARP_TEX_SIZE, 1, IF_LINEAR|IF_NOMIPMAP|IF_NOGAMMA);
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// TODO: init edge texture - this is ampscale * 2, with ampscale calculated
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// init warp texture - this specifies offset in
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@ -265,7 +265,7 @@ void GL_SetupSceneProcessingTextures (void)
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}
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}
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Image_Upload(scenepp_texture_edge, TF_RGBX32, pp_edge_tex, NULL, PP_AMP_TEX_SIZE, PP_AMP_TEX_SIZE, IF_LINEAR|IF_NOMIPMAP|IF_NOGAMMA);
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Image_Upload(scenepp_texture_edge, TF_RGBX32, pp_edge_tex, NULL, PP_AMP_TEX_SIZE, PP_AMP_TEX_SIZE, 1, IF_LINEAR|IF_NOMIPMAP|IF_NOGAMMA);
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}
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void R_RotateForEntity (float *m, float *modelview, const entity_t *e, const model_t *mod)
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