Fixed an assumption where all lit q1bsp models are cl.worldmodel - we use currentmodel instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1491 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 3 additions and 2 deletions
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@ -311,7 +311,7 @@ void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node)
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}
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}
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// mark the polygons
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// mark the polygons
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surf = cl.worldmodel->surfaces + node->firstsurface;
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surf = currentmodel->surfaces + node->firstsurface;
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for (i=0 ; i<node->numsurfaces ; i++, surf++)
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for (i=0 ; i<node->numsurfaces ; i++, surf++)
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{
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{
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if (surf->dlightframe != r_dlightframecount)
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if (surf->dlightframe != r_dlightframecount)
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@ -383,13 +383,14 @@ void GLR_PushDlights (void)
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// if (!cl.worldmodel->nodes)
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// if (!cl.worldmodel->nodes)
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// return;
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// return;
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currentmodel = cl.worldmodel;
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l = cl_dlights;
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l = cl_dlights;
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for (i=0 ; i<MAX_SWLIGHTS ; i++, l++)
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for (i=0 ; i<MAX_SWLIGHTS ; i++, l++)
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{
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{
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if (!l->radius || l->nodynamic)
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if (!l->radius || l->nodynamic)
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continue;
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continue;
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cl.worldmodel->funcs.MarkLights( l, 1<<i, cl.worldmodel->nodes );
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currentmodel->funcs.MarkLights( l, 1<<i, currentmodel->nodes );
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}
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}
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}
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}
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