LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
vulkan, wasapi, quake injector features added. irc, avplug, cef plugins/drivers reworked/updated/added openal reverb, doppler effects added. 'dir' console command now attempts to view clicked files. lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...). SendEntity finally reworked to use flags properly. effectinfo improved, other smc-targetted fixes. mapcluster stuff now has support for linux. .basebone+.baseframe now exist in ssqc. qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though. qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc. qccgui: can cope a little better with non-unicode files. can now represent most quake chars. qcc: suppressed warnings from *extensions.qc git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
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271 changed files with 101001 additions and 64352 deletions
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@ -358,13 +358,6 @@ void GL_ForceDepthWritable(void);
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#endif
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//
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// gl_backend.c
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//
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#ifdef GLQUAKE
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void FTE_DEPRECATED R_IBrokeTheArrays(void);
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#endif
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//
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// gl_draw.c
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//
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@ -414,10 +407,10 @@ void R_SaveRTLights_f(void);
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//doom
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#ifdef MAP_DOOM
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void GLR_DoomWorld();
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void R_DoomWorld();
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#endif
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#ifdef MAP_PROC
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qboolean QDECL D3_LoadMap_CollisionMap(model_t *mod, char *buf, size_t bufsize);
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qboolean QDECL D3_LoadMap_CollisionMap(model_t *mod, void *buf, size_t bufsize);
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unsigned char *D3_CalcVis(model_t *mod, vec3_t org);
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void D3_GenerateAreas(model_t *mod);
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#endif
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@ -692,16 +685,6 @@ extern void (APIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum atta
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extern GLenum (APIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
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extern void (APIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
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extern void (APIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
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extern void (APIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
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//extern GLboolean (APIENTRY *qglIsQueryARB)(GLuint id);
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extern void (APIENTRY *qglBeginQueryARB)(GLenum target, GLuint id);
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extern void (APIENTRY *qglEndQueryARB)(GLenum target);
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//extern void (APIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
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//extern void (APIENTRY *qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
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extern void (APIENTRY *qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
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//glslang - arb_shader_objects
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extern FTEPFNGLCREATEPROGRAMOBJECTARBPROC qglCreateProgramObjectARB;
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extern FTEPFNGLDELETEOBJECTARBPROC qglDeleteProgramObject_;
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@ -741,6 +724,15 @@ extern void *(APIENTRY *qglMapBufferARB)(GLenum target, GLenum access);
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extern GLboolean (APIENTRY *qglUnmapBufferARB)(GLenum target);
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#endif
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extern void (APIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
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extern void (APIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
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//extern GLboolean (APIENTRY *qglIsQueryARB)(GLuint id);
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extern void (APIENTRY *qglBeginQueryARB)(GLenum target, GLuint id);
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extern void (APIENTRY *qglEndQueryARB)(GLenum target);
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//extern void (APIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
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//extern void (APIENTRY *qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
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extern void (APIENTRY *qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
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extern void (APIENTRY *qglDrawBuffers)(GLsizei n, GLsizei *ids); //gl2
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extern GLenum (APIENTRY *qglGetGraphicsResetStatus) (void);
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