remove unrendered effects from spikeset explosions, should speed things up slightly
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2156 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 0 additions and 60 deletions
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@ -244,35 +244,6 @@ char *particle_set_spikeset =
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/////////////////////////////////////////////////
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//rocket explosions
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"r_part randomspark\n"
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"{\n"
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"count 1\n"
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"texture \"ball\"\n"
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"rgb 255 128 76\n"
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"gravity 400\n"
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"spawnmode ball\n"
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"die 2\n"
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"blend add\n"
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"randomvel 128\n"
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"cliptype randomspark\n"
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"type texturedspark\n"
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"}\n"
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"r_part insaneshrapnal\n"
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"{\n"
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"count 24\n"
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"texture \"ball\"\n"
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"rgb 255 128 76\n"
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"gravity 400\n"
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"die 2\n"
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"blend add\n"
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"randomvel 512\n"
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"veladd 1\n"
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"cliptype randomspark\n"
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"clipcount 5\n"
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"type texturedspark\n"
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"}\n"
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"r_part ember\n"
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"{\n"
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"count 1\n"
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@ -310,7 +281,6 @@ char *particle_set_spikeset =
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"emit ember\n"
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"emitinterval 0.01\n"
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"spawnmode circle\n"
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"assoc insaneshrapnal\n"
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"}\n"
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//the heart of the explosion
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