git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3466 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4677f8a644
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2432c14a45
6 changed files with 62 additions and 16 deletions
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@ -760,6 +760,14 @@ void() PutClientInServer =
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W_SetCurrentAmmo();
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stuffcmd(self, "sizeup\n");
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stuffcmd(self, "sizeup\n");
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if (world.model == "maps/r_bunker.bsp")
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stuffcmd(self, "play music/afterglow\n");
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else if (world.map_obj == OBJ_DEADTOWN)
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stuffcmd(self, "play music/necropolis\n");
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else
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stuffcmd(self, "play music/raiders\n");
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};
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@ -1552,6 +1560,7 @@ void() PlayerPreThink =
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ArmorCheck();
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SneakLevel();
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self.accept = 0;
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local float lgrip, rgrip;
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@ -1655,7 +1664,22 @@ void() PlayerPreThink =
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if (self.ammo_cells < 0)
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self.ammo_cells = 0;
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}
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if (self.musictimer == 0)
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{
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if (world.model == "maps/r_bunker.bsp")
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stuffcmd(self, "play music/afterglow\n");
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else if (world.map_obj == OBJ_DEADTOWN)
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stuffcmd(self, "play music/necropolis\n");
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else
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stuffcmd(self, "play music/raiders\n");
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self.musictimer = 1;
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}
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else if (self.musictimer <= 120)
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self.musictimer = self.musictimer + 1;
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else if (self.musictimer > 120)
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self.musictimer = 0;
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if (self.regen > 0 && !self.deadflag) //don't come back to life.
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{
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@ -687,6 +687,8 @@ float intermission_running;
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.float shadowskill_sneak;
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.float shadowskill_science;
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.float musictimer;
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.float rescued;
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.float scale;
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.float bandages;
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@ -1715,7 +1715,7 @@ string(float iid) GetItemDesc =
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if (iid == IID_WP_DKS1)
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return "semi-auto sniper rifle";
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if (iid == IID_WP_MOONLIGHT)
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return "great all-around rifle with extra utility";
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return "silenced m16a2 with night-vision scope";
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if (iid == IID_WP_G11)
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return "a prototype rifle that uses caseless ammo";
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if (iid == IID_WP_GAUSERIFLE)
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@ -1723,9 +1723,9 @@ string(float iid) GetItemDesc =
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if (iid == IID_WP_PULSERIFLE)
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return "high-tech plasma weapon released just before the war";
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if (iid == IID_WP_TURBOPLASMA)
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return "modified plasma rifle for greater heat and pressure dissipation";
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return "modified plasma rifle";
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if (iid == IID_WP_PLASMACARBINE)
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return "prototype plasma rifle released during the final stages of the war";
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return "prototype plasma rifle";
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if (iid == IID_WP_FNFAL)
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return "rifle designed for longer range; high recoil";
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if (iid == IID_WP_ROCKETLAUNCHER)
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@ -2175,7 +2175,7 @@ string(float iid) GetItemImage =
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if (iid == IID_WP_DKS1_S)
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return "dks1_s.jpg";
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if (iid == IID_WP_MOONLIGHT)
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return "XL70E3.jpg";
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return "moonlight.jpg";
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if (iid == IID_WP_G11)
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return "g11.jpg";
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if (iid == IID_WP_GAUSERIFLE)
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@ -1013,8 +1013,10 @@ void() brotherhood_soldier =
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self.xslot7 = SlotVal(IID_AM_ENERGYCELL, 100);
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self.xslot8 = SlotVal(IID_AM_CASELESS, 100);
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self.xslot9 = SlotVal(IID_AM_NEEDLER, 100);
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self.xslot12 = SlotVal(IID_EQUIP_STEALTHBOY, 1);
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self.xslot13 = SlotVal(IID_EQUIP_BACKPACK, 1);
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self.xslot10 = SlotVal(IID_EQUIP_STEALTHBOY, 1);
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self.xslot11 = SlotVal(IID_EQUIP_BACKPACK, 1);
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self.xslot12 = SlotVal(IID_ARM_COMBAT, 1);
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self.xslot13 = SlotVal(IID_ARM_SEVA, 1);
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self.xslot14 = SlotVal(IID_WP_AK112, 1);
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self.xslot15 = SlotVal(IID_WP_ACR, 1);
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self.xslot16 = SlotVal(IID_WP_AK112_M, 1);
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@ -631,7 +631,7 @@ if (coop == 1) // Players vs Monsters
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te = find(te, classname, "monster");
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}
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/*
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if (musicplay == 0)
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{
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musicplay = 1;
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@ -644,18 +644,18 @@ if (coop == 1) // Players vs Monsters
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while (ze != world)
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{
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if (musictrack == 1)
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stuffcmd(ze, "play music/battle\n");
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stuffcmd(ze, "play music/battle_a\n");
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if (musictrack == 2)
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stuffcmd(ze, "play misc/zombies\n");
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stuffcmd(ze, "play music/zombies\n");
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ze = find (ze, classname, "player");
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}
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}
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else if (musicplay < 20)
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else if (musicplay < 120)
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musicplay = musicplay + 1;
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else if (musicplay >= 20)
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musicplay = 0;
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else if (musicplay >= 120)
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musicplay = 0;*/
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te = find(world, classname, "player");
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while (te)
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@ -737,7 +737,7 @@ void () spawn_ghoul_copy =
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local entity te, ze;
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local vector jojo;
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local float zomc, pcount, loadzombie;
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local string finder, waterlev;
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local string finder, waterlev, diag;
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local vector stuff;
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@ -797,13 +797,14 @@ void () spawn_ghoul_copy =
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ze = find (world, netname, "ghoul");
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zomc = 0;
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pcount = 0;
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while (ze)
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{
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zomc = zomc + 1;
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ze = find (ze, netname, "monster");
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ze = find (ze, classname, "monster");
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}
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ze = find(world, classname, "player");
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@ -815,14 +816,31 @@ void () spawn_ghoul_copy =
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ze = find(ze, classname, "player");
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}
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if (zomc > 30*pcount)
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if (zomc > 60*pcount)
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return;
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zomc = 0;
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te = findradius (self.origin, 1000);
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while (te)
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{
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if (te.classname == "monster")
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zomc = zomc + 1;
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te = te.chain;
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}
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if (zomc >= 25)
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return;
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zombie = spawn ();
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zombie.owner = self;
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self = zombie;
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self.solid = SOLID_SLIDEBOX;
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self.movetype = MOVETYPE_STEP;
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self.movetype = MOVETYPE_STEP;
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setmodel (self, "progs/ghoul.mdl");
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setsize (self, '-8 -8 -24', '8 8 24');
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self.health = 90;
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