gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2054 fc73d0e0-1445-4013-8a0c-d673dee63da5
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64 changed files with 1582 additions and 653 deletions
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@ -573,6 +573,13 @@ typedef struct
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qboolean sendprespawn;
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int contentstage;
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float ktprogametime;
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enum {
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KTPRO_DONTKNOW,
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KTPRO_COUNTDOWN,
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KTPRO_STANDBY
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} ktprostate;
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} client_state_t;
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extern int cl_teamtopcolor;
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@ -1006,14 +1013,7 @@ void Editor_Init(void);
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void CL_AddVWeapModel(entity_t *player, int model);
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typedef enum {
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MFT_NONE,
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MFT_STATIC, //non-moving, PCX, no sound
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MFT_ROQ,
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MFT_AVI,
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MFT_CIN
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} media_filmtype_t;
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extern media_filmtype_t media_filmtype;
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qboolean Media_PlayingFullScreen(void);
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void Media_Init(void);
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qboolean Media_PlayFilm(char *name);
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void CIN_FinishCinematic (void);
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@ -1021,6 +1021,11 @@ qboolean CIN_PlayCinematic (char *arg);
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qboolean CIN_DrawCinematic (void);
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qboolean CIN_RunCinematic (void);
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typedef struct cin_s cin_t;
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struct cin_s *Media_StartCin(char *name);
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int Media_UpdateForShader(int texnum, cin_t *cin);
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void Media_ShutdownCin(cin_t *cin);
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void MVD_Interpolate(void);
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void Stats_NewMap(void);
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