gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2054 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-03-06 01:41:09 +00:00
parent 789c9b0ee6
commit 2046931e26
64 changed files with 1582 additions and 653 deletions

View file

@ -573,6 +573,13 @@ typedef struct
qboolean sendprespawn;
int contentstage;
float ktprogametime;
enum {
KTPRO_DONTKNOW,
KTPRO_COUNTDOWN,
KTPRO_STANDBY
} ktprostate;
} client_state_t;
extern int cl_teamtopcolor;
@ -1006,14 +1013,7 @@ void Editor_Init(void);
void CL_AddVWeapModel(entity_t *player, int model);
typedef enum {
MFT_NONE,
MFT_STATIC, //non-moving, PCX, no sound
MFT_ROQ,
MFT_AVI,
MFT_CIN
} media_filmtype_t;
extern media_filmtype_t media_filmtype;
qboolean Media_PlayingFullScreen(void);
void Media_Init(void);
qboolean Media_PlayFilm(char *name);
void CIN_FinishCinematic (void);
@ -1021,6 +1021,11 @@ qboolean CIN_PlayCinematic (char *arg);
qboolean CIN_DrawCinematic (void);
qboolean CIN_RunCinematic (void);
typedef struct cin_s cin_t;
struct cin_s *Media_StartCin(char *name);
int Media_UpdateForShader(int texnum, cin_t *cin);
void Media_ShutdownCin(cin_t *cin);
void MVD_Interpolate(void);
void Stats_NewMap(void);