reworked texture loading. now favours shallower files over preferred extensions.

attempt to use wad/*.png for hud images too (ezquake compat).
image_list can now be used to show the filename the texture loader actually picked (including which package its from).
reworked loading screens a little. hopefully this should give qc a better chance of working with them.
added invert mouse pitch option to menusys menus, a couple of other tweaks too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5049 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2017-01-24 20:15:14 +00:00
parent e23267b295
commit 1fcba85e20
20 changed files with 278 additions and 122 deletions

View file

@ -1962,7 +1962,7 @@ static int Con_DrawConsoleLines(console_t *con, conline_t *l, int sx, int ex, in
imgname = Info_ValueForKey(linkinfo, "img");
if (*imgname)
{
pic = R_RegisterPic(imgname);
pic = R_RegisterPic(imgname, NULL);
if (pic)
{
imgname = Info_ValueForKey(linkinfo, "w");
@ -2317,7 +2317,7 @@ void Con_DrawConsole (int lines, qboolean noback)
{
shader_t *shader = w->backshader;
if (!shader)
shader = w->backshader = R_RegisterPic(w->backimage);// R_RegisterCustom(w->backimage, SUF_NONE, Shader_DefaultCinematic, w->backimage);
shader = w->backshader = R_RegisterPic(w->backimage, NULL);// R_RegisterCustom(w->backimage, SUF_NONE, Shader_DefaultCinematic, w->backimage);
if (shader)
{
int top = 8;